What a bizarre game! Took a while to figure out, and once I got the girls and the toilets I wasn't sure what else to do. I ended up getting the cow slavery ending then.
Play questionable game
WithoutCowboy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Respect of the theme | #11 | 4.012 | 4.333 |
Game play | #14 | 2.777 | 3.000 |
Art | #15 | 2.623 | 2.833 |
Sound | #15 | 1.080 | 1.167 |
Overall | #15 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Houkime
Software used
Godot 3.1.alpha.custom_build.ca28c45 , OpenToonz 1.2.1
Cookies eaten
0, don't even have money for such luxury
Comments
The reset on death did not seem to work. I had very little idea what to do. The concept was interesting but needs a lot more information. A cutscene with a cow wearing a hat being like, ooh now I can get hay and blank.
This game looks like it has a lot of planned things going on. There's an actual dialogue system and story. It was confusing at 1st to figure out clicking on the character but you gave nice hints to start the gameplay, good job. But it got confusing again when the funny looking cows started to move and then later the game crashed on the part with hey (i did not even know if i was playing it right lol). I also wish there was sounds.
Thanks for sharing your entry. It has a lot of promise. I am sure you have a great idea here :-D
I wasn't sure what to do, but I'm still willing to give it another go if you can put some instructions somewhere :)
A good and solid idea with some technical difficulties... I enjoyed it eventhough i am not a big fan of the genre...
Some notes:
The text on each character did not delete and every new text kept going on top of the previous one which made a mess by the end of the intro story...
The cows move way way too fast... I could hardly catch them with the mouse...
Add some more explanatory text ingame... I had to play it 3 times to figure out what i had to do..,\
Keep it up
Hmmm... text not deleting is probably some compatibility stuff.
I actually had several friends play it to be sure it performs ok if not on mobile and there was no such issue.
It looks like variations in browser setups/OS-s do affect Godot in nontrivial ways which are hard to detect and debug because of their setup-specific nature.
One would think that converting to webassembly/asm.js should eliminate most platform differences however it seems not to be the case and probably it even adds extra factors because of differences between webassembly implementations.
It might actually be that plain Java games are a bit more reliable, so i need to look into more minimalistic options next time
Managed to reproduce it, although not with the first scene but with the second one.
There is something fishy going on with the pool of scene bubbles and I'm not really sure Godot behaves correctly, it might be an engine bug.
For example I've seen there residual things that are not nulls but also not sth else which is really weird.
Could not play it. It tries loading but fails with this message (Chrome 70):
Such an adventurous premise! The frog is very wise. I really appreciated the story.
However a quick restart button and a way to skip the intro would have been appreciated!
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