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Driller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 3.212 | 3.800 |
Presentation | #24 | 3.043 | 3.600 |
Overall | #26 | 2.831 | 3.350 |
Use of the Limitation | #27 | 2.704 | 3.200 |
Concept | #40 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, fl studio, audacity, aseprite
Use of the limitation
You have to budget your materials and money in order to survive
Cookies eaten
15
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Comments
When you said "Repaying a loan in today's economy is impossible", you weren't kidding!
I hoped to max out the fuel too, but rent is bloody impossible hahahahahaha
I reckon a bit of SFX would have added so much..! A "Bling!" for purchases, a lil' motor sound, a coo' sound for those blue mushroom diamond thingies, whichever honestly!
It was great fun, and the music's neat. Cool particles, too.
Keep on fighting,
Blawnode.
The pixel art is really nice, and the concept is quite interesting. The mechanics are simple yet effective, which adds to the overall enjoyment. Good job, and congratulations on creating such a great game!
This was pretty fun! I spent a bit too long playing it, haha...
The polish was nice, too! Well done.
A few notes, in case they're helpful:
- There is a glitch where jiggling the mouse in the shop screen starts a slow descent. (Which you can then leave running to get money without spending fuel.)
- Losing was confusing at first- before I understood the way you sell ore for cash, click the pay button to pay the loan, and then make sure it's at 0, I thought the game was randomly restarting when I clicked the drill icon. Perhaps adding a separate "give up" button would make the reason for restarting clearer, and eliminate the odds that someone who has the cash to settle their balance but forgot to pay it off accidentally loses their progress by attempting to start another drill session.
- The game is such that if you forget to immediately sell and settle up your loan, you just lose. Perhaps if you started on the "Sell" tab, it would be more of a left-to-right flow for players? Or combining the Sell and Pay Loan tabs?
- Selling "All" of my gold separately from the other ores was a nice feature, because I had to hunt for the gold, so learning how much I made off the gold was really enjoyable. However, I'm not sure you need a button like that for each of the cheaper ores, and selling 1, 10, or 100 of them seems similarly unnecessary.
All in all- a great game, good job! Okay, I have to stop playing it now...
Nice game, it was pretty fun!
On problem with the game is that when I first hit play, I had a huge multi-second lag spike, and my laptop fans were blasting while playing the game, but I didn't experience any other lag spikes. I play on a low-end laptop btw. Also, something you could improve is the daily quota by making it harder because it was so low compared to how much I was making.
Other than that, nice game.