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FRIED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #48 | 3.464 | 4.000 |
Use of the Limitation | #53 | 3.175 | 3.667 |
Presentation | #64 | 3.031 | 3.500 |
Overall | #69 | 2.959 | 3.417 |
Enjoyment | #101 | 2.165 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
skelegram
Software used
Godot 4.2.1
Use of the limitation
The player controls both a platforming character and a reactor, both with clashing needs.
Cookies eaten
None, thanks to aligners. The second I have these out, no cookies within a 5-mile radius will be safe from me :3
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Comments
Dang, this concept is awesome! I loved the art / style of it all and thought you did a really good job with creative gameplay. Great game!
Thank you! Color palettes really help to keep a concise visual style. Loved your game too, the physics were really fun :)
Really cool concept! Balancing multiple factors at once with the player and the reactor made it feel like a true balancing act.
I noticed that the graphics felt a bit lopsided cus the reactor took up a huge portion of the screen, making the player and enemy graphics seem tiny in comparison. Not a huge deal, and i liked the pixel art but it might be nice giving players a bit more room to maneuver? Also be careful with "mixels" where different assets have different pixel sizes. Having the background have the same small pixel size would help unify the scene overall.
There's a lot of potential here and I liked the feedback you would give to the players heat balance! Good work!
Thanks for the feedback! I was a bit pressed for time and I'm not the greatest artist but there's definitely room for improvement. I do agree that some of the UI feels a bit overly intrusive relative to how much it's actually doing on screen. I intended for the platforming bit to be a more minor part of the game, so that might be why it feels a bit more unpolished. Also checked out your submission and was really impressed! The art flows wonderfully and the sound design is fantastic :)
I loved this game! I got to 127 before dying, it seems like it would be very hard to get much further.
Super glad you enjoyed it :)
I didn't really adjust the difficulty curve apart from the stability meter slowly becoming more random (caps at a max movement per tick of 33)
Checked out your game too and had a blast. I left a more in-depth review on the page
Share any highscores, gripes, idea or what have ye here. I'll review your game as well if you review mine :)