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A jam submission

FRIEDView game page

Bleeding edge Tech
Submitted by skelegram — 1 day, 12 hours before the deadline
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FRIED's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#483.4644.000
Use of the Limitation#533.1753.667
Presentation#643.0313.500
Overall#692.9593.417
Enjoyment#1012.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
skelegram

Software used
Godot 4.2.1

Use of the limitation
The player controls both a platforming character and a reactor, both with clashing needs.

Cookies eaten
None, thanks to aligners. The second I have these out, no cookies within a 5-mile radius will be safe from me :3

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Comments

Submitted(+1)

Dang, this concept is awesome! I loved the art / style of it all and thought you did a really good job with creative gameplay. Great game!

Developer(+1)

Thank you! Color palettes really help to keep a concise visual style. Loved your game too, the physics were really fun :)

Submitted (2 edits) (+1)

Really cool concept! Balancing multiple factors at once with the player and the reactor made it feel like a true balancing act.

I noticed that the graphics felt a bit lopsided cus the reactor took up a huge portion of the screen, making the player and enemy graphics seem tiny in comparison. Not a huge deal, and i liked the pixel art but it might be nice giving players a bit more room to maneuver? Also be careful with "mixels" where different assets have different pixel sizes. Having the background have the same small pixel size would help unify the scene overall.

There's a lot of potential here and I liked the feedback you would give to the players heat balance! Good work!

Developer

Thanks for the feedback! I was a bit pressed for time and I'm not the greatest artist but there's definitely room for improvement. I do agree that some of the UI feels a bit overly intrusive relative to how much it's actually doing on screen. I intended for the platforming bit to be a more minor part of the game, so that might be why it feels a bit more unpolished. Also checked out your submission and was really impressed! The art flows wonderfully and the sound design is fantastic :)

Submitted(+1)

I loved this game! I got to 127 before dying, it seems like it would be very hard to get much further.

Developer (1 edit) (+1)

Super glad you enjoyed it :)
I didn't really adjust the difficulty curve apart from the stability meter slowly becoming more random (caps at a max movement per tick of 33)
Checked out your game too and had a blast. I left a more  in-depth review on the page

Developer (1 edit)

Share any highscores, gripes, idea or what have ye here. I'll review your game as well if you review mine :)