This game was able to bring me to some emotions. I will just highlight some points from my observations:
- It is not necessary to constrain the players with a moving frame (although I do not argue, this may be the feature of the game). Very often there was a situation when I was already outside the frame, but could not move on due to the fact that I could not see where to move, while the next moment (where the blocks are 1x1) definitely requires more time than the speed of the frame gives. Perhaps this moment would be passable for many if it were possible to get ahead.
- It is worth protecting the player from accidental use of dynamite. I had many moments when I wanted to use it, but accidentally pressed the jump, which made it impossible to move further.
- It's a little unclear how the radius of dynamite works. Some blocks can only be blown up by being nearby, while others can be blown up from a distance of 2-3 blocks.
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