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A Palette of Distant Days's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.400 | 3.400 |
Enjoyment | #21 | 2.600 | 2.600 |
Overall | #23 | 2.825 | 2.825 |
Presentation | #25 | 2.600 | 2.600 |
Concept | #31 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alan Rubinoff (rubinoffsama) Game design, development, and art.
Software used
Blender for creating 3D assets. Unity for game development and mechanics.
Use of the limitation
The game adheres to the "Minimal Control" limitation by allowing players to interact with the game using a single key, the spacebar. The challenge comes from timing and memory, requiring minimal input but creating depth through color matching and progression.
Cookies eaten
5 cookies (plus a few crackers for variety). 🍪
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Comments
I like that you took “minimal control” to its absolute minimum.
Feels like something out of mario party xD
Does anyone else get the incorrect selection when they select the correct gem?
I thought I had a good memory, this game proved otherwise haha
A very cool game!
Basic concept is good. WIth a more specific randomizer during the gem shuffle it can be a great game for visual memorization training.
so true, thought about it for a moment when making the game but didnt do anything about it, showing some combinations similars to the one you have to remember would make this trickier, thanks for passing by!
I love your games cover art
thank you!!