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A jam submission

A Palette of Distant DaysView game page

A nostalgic journey through fading colors and shimmering memories.
Submitted by rubinoffsama — 12 hours, 3 minutes before the deadline
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A Palette of Distant Days's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#163.4003.400
Enjoyment#212.6002.600
Overall#232.8252.825
Presentation#252.6002.600
Concept#312.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alan Rubinoff (rubinoffsama) Game design, development, and art.

Software used
Blender for creating 3D assets. Unity for game development and mechanics.

Use of the limitation
The game adheres to the "Minimal Control" limitation by allowing players to interact with the game using a single key, the spacebar. The challenge comes from timing and memory, requiring minimal input but creating depth through color matching and progression.

Cookies eaten
5 cookies (plus a few crackers for variety). 🍪

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Comments

Submitted

I like that you took “minimal control” to its absolute minimum.

Submitted

Feels like something out of mario party xD

Submitted

Does anyone else get the incorrect selection when they select the correct gem?

Submitted(+1)

I thought I had a good memory, this game proved otherwise haha

Submitted

A very cool game!

Submitted

Basic concept is good. WIth a more specific randomizer during the gem shuffle it can be a great game for visual memorization training.

Developer

so true, thought about it for a moment when making the game but didnt do anything about it, showing some combinations similars to the one you have to remember would make this trickier, thanks for passing by!

Submitted

I love your games cover art

Developer

thank you!!