really interesting concept, though this might need some polishing. a bit more game juice shud help with the game feel, since everything feels stiff... and some animations or wiggles here and there ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Macrow
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sheesh, thats hard. it kinda reminds me of this in a way: https://zahranworrell.itch.io/bloodlight maybe u can take a bit of inspiration
nice and simple, and also includes a hot anime babe? ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ very nice
also kinda funny that ive cleaned like 4 rocks at a certain point and the dialogue window is still on screen so for the most part i couldnt really see anything (˵ •̀ ᴗ - ˵ ) ✧
pretty cool game, probably the best 'rock cleaning' type game ive played in a while ദ്ദി ༎ຶ‿༎ຶ )
really cute artstyle, i also really like the sfx that played at the start, been looking for something similar but sadly didnt manage to find one. thumbnail also looks pretty cute.
૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა
a couple suggestions:
- an easy way to redo or restart game
- the ability to rotate and move the camera
- the items could be cheaper, considering how weak they are
has potential, I also like the design of the character. with some polish game could stand out more ≽^•˕• ྀི≼
- interesting concept, very punishing gameplay... some of the enemies move way to fast and take to many hits resulting in a quick loss.
- the controls aren't very intuitive, the mix of keyboard and mouse feels unnecessary, u could just simplify it and use only one.
- art feels like a mix of different styles... could be more uniform
luv the artstyle and simplicity of the game, this is definitely the type of game I can easily get addicted to. definitely one of the best games on the jam... I rarely give out 5 stars but this is one of those exceptions. ( ˶ˆᗜˆ˵ )
for feedback:
- the characters jitter and shake super fast when in idle or standing in place
- would be great if the game didnt pause whenever the window or tab isnt on focus, since this would be great to play idly while watching youtube or doing other stuff
thanks for playing, and I really appreciate the feedback.
the suggestion about digging up artifacts is actually a neat idea, which completely slipped my mind,, think ill do a quick update and add that in.
for the technical bugs and issues: u actually start each level with one 'solved' tile... so u normally should base your decisions on that, since I'm planning on adding artifacts I might increase the tiles revealed at the start of each area based on artifacts collected. also as for minesweeper rules: only 1 tile gets revealed if its numbered, but if it has no number it reveales nearby empty tiles and numbers
a really common one is two blocks covered surrounded by "one" tiles forcing me to guess which is which
yeah not sure what you mean by this, some screenshots or clarifications might be needed... ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
really interesting concept, definitely has alot off potential with more polish.
its basically 'mine sweeper' mixed with 'among us' ≽^•⩊•^≼
cant really think of suggestions atm, but what i can say is the gameplay can be a bit confusing... maybe making the gameplay a bit more intuitive would be nice to see, since i dont think the instructions or a tutorial would be enough.
sheesh this was hard, or maybe im just bad. either way a funny concept reminds me of 'man vs car'
some suggestions for polish:
- im sure u ran out of time, but some sfx would be nice
- some of the mini bots, spawn on top of me and got me stuck and killed
- the hitboxes were way to punishing, specially for the boss, since they just constantly aim towards me preventing me from meleeing without taking damage
really solid game, nice and simple ⸜(。˃ ᵕ ˂ )⸝♡
im not sure if 'scan' has any other uses beside the one from the start.
some suggestions for polish would be:
- adding a way to skip the intro
- only jump when pressing the a button and not holding it, since it can feel awkward at times
- increase the range, or the visuals of the range of your attacks, since attacks either dont register or I end up sticking way to close to an enemy just to hit them