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A jam submission

Fall HardView game page

intense single-player action game blending the fast-paced dynamics of an Icy Tower with a thrilling adventure
Submitted by marcinse, Srebro, daro666, mcjpos, macho321 — 6 hours, 22 minutes before the deadline
Rated by 13 people so far
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Fall Hard's itch.io page

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Team members
5

Software used
Godot, Blender, Paint 3D, GIMP, Photoshop

Use of the limitation
We are falling "from the top" of the building

Cookies eaten
31

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Comments

Submitted

Impressive work on the 3D models and level design. Game is too hard for me. The side to side movement speed has a wicked non-linear speed-up.  But I there are probably players out there with much better reflexes than me, that can ace this. Idea: it would be so cool if the building above you explodes when the evil gun dude passes down.

Submitted

We just dont fall fast enough, idk if I am playing it wrong but it seems no matter how fast I fall laser always catches me. Also, the player running speed was way too high.

Developer (1 edit)

I think in one of the last minute merges on GIT we've picked the wrong balance parameters :) it was supposed to be easier but still challenging. The running speed was supposed to be pretty fast but for sure it takes some time to master, our goal was to make the game more about falling and aiming for a next hole in the floor rather than stopping and running to the next hole :D But definitely we should've allowed more time for players to get comfortable with steering :)


Thanks for feedback and for playing :)

Submitted (1 edit) (+1)

steering the fall wasnt an issue, it was the fall speed. I think its slower than the laser. In some runs I had almost no interruptions, but the laser caught me anyway. Anyway, great work to you and the team!

Developer(+1)

Yeah, the falling speed or the laser speed is what I meant when I was talking about balance parameters :)

Submitted(+1)

Art could have been better gameplay is a little addictive 👍

Developer (1 edit) (+1)

Thanks for feedback! Cool avatar btw! :)

I will definitely check your game


Submitted(+2)

The movement feels a bit off, it seems to jump from unresponsive to uncontrollable very quickly.

Developer(+1)

Wonder if it's just because the version in a browser doesn't work that great...