Oh, that's a nice little game :) I must admit, when I've seen it I kinda thought I'd hear crab rave as BGM :D
Enjoyable, easy to understand, the powerups were a little confusing, wasn't sure what some of them are but I've assumed there are all good and went ahead or actually sideways I guess... :)
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marcinse
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Haven't played Risk of Rain and can't remember any other game that did it like that. I think that once I've seen the effect of the Z attack for the first time a few pixels in front of my character I've assumed it's melee especially that it was before I've even seen first enemy :) I need to play your game with all the new knowledge later :D
Oh... that's a nostalgic game, remember playing a game like that (probably without enemies chasing you and shooting at you :D ) when I was a kid.
Great idea, very nice execution, it is too hard for me, would be nice to give the top of the hill less trees so the player have some time to get the feeling of the game. Also it wasn't very clear for me, with an exception of the trees, what I should avoid and what not, doesn't take long to learn that though :)
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Thanks for playing :) Yeah, the game wasn't supposed to be so hard, I think we've pushed the version with incorrect parameters at the last minutes we worked. The laser was supposed to be slower.
Our building is being destroyed when the laser comes down... at least it's supposed to... (quickly running the game) oh, we haven't attached destroying to the side walls, only platforms have animation :D That would've been a 2min fix probably :D
I think in one of the last minute merges on GIT we've picked the wrong balance parameters :) it was supposed to be easier but still challenging. The running speed was supposed to be pretty fast but for sure it takes some time to master, our goal was to make the game more about falling and aiming for a next hole in the floor rather than stopping and running to the next hole :D But definitely we should've allowed more time for players to get comfortable with steering :)
Thanks for feedback and for playing :)
Melee wizard? That's odd :) I was thinking I'd have range attacks so I was a little bit surprised. The game looks really nice and after some polishing beyond the time scope of the game jam it could be really fun to play :) I didn't have any issues with moving around the map and some part with the issues with fighting were skill issues, I believe :D
Since you apparently really like issues (that's not healthy to eat so many in 72h, you know? but I'm not your doctor :D) so here have another one for using Godot:
Took me a moment to understand that I need to throw one ball at the other ball of the same type to score :) Would prefer to have some control where I want to throw the ball... :)
I was going to give you the cookie for using Godot... but I don't want to ruin the perfect number of cookies that answers it all.
Is that... a chess meets curling game? :D Crazy concept for a puzzle game... that works! If only I was a slightly less sleepy right now (still haven't recovered fully after the game jam :D) I'd love to try beat a level or two more.
I agree with the suggestions below that the reset button would be a great addition as other UI improvements.
That's very interesting concept and it looks good! I like quick switching to another weapon and the fact that pushing weapon down the tower can also be a tactic :D My first thought was to go down as fast as I can and I was a little surprised when I've seen that high score is based on how many enemies I've killed... maybe it's because of our game's concept though :)
Yeah, I know there is "Instructions" button in menu, but when I first tried your game the link didn't work, so I've downloaded the files and since index.html didn't work for me I've just started the game with easy-sth.html :) I've read instructions later when the hosted link started to work :) Existance of autoreload explains why I haven't died in the first seconds of playing :D
Thanks for a nice comment! :) I'm just about to play your game, can't wait to see how you used the tileset :D
Yeah, the art part of the game was done very late and partly by me and I'm not an artist, just wanted to swap the Godot icon which we used for almost everything at the beginning for sth else :)