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A jam submission

SwordrunnerView game page

Fight and dodge your way through the floor to cut down the power of the building.
Submitted by alekolo7 — 2 hours, 34 minutes before the deadline
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Swordrunner's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#562.0212.333
Concept#572.1652.500
Use of the Limitation#601.8762.167
Presentation#601.7322.000
Overall#611.9492.250

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Aleksy

Software used
Godot Engine, Aseprite, BoscaCeoil Blue

Use of the limitation
The game's world is presented "from the top" since it's a top-down game

Cookies eaten
Not a single, actually (but I ate some ice cream)

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Comments

Submitted

I appreciate you did everything on your own, but the controls are very weird for games like this! Also, the freeze feature not only slows time but also blocks character rotation. Not sure if that was an intended feature, but made slowing time useless just used it to dash. 

Developer(+1)

Thanks for feedback!

Regarding to time freeze, I designed it to be mainly as help for timing the dash. Also, you can move to the left and to the right during time freeze. 

When it comes to controls, I thought that it would be the most precise option (but it requires some time to get used to it, that's true). What would be your preferable control scheme?

Submitted

Interesting dodge game, it reminds me of Super Mario Bros.

The navigation was a little bit confusion but I managed to beat the game in 5 minutes.

Developer(+1)

Thanks for your reply!

Submitted

I like the retro vibes!

Developer(+1)

Thanks!

Submitted

Interesting mechanic, but god it's difficulty curve is too steep...

Developer (2 edits)

Thanks for your reply! Sorry for the difficulty level, it was hard to find a good balance between challenge and fun. I uploaded a web version with some unnecessary enemies removed, now it shouldn't be that hard.