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PixelPanda

26
Posts
74
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A member registered Aug 18, 2016 · View creator page →

Creator of

Recent community posts

Amazing artstyle, great interpretation of the limitation, but not so intuitive gameplay and charging jump takes SOO MUCH time

Really fun concept, walking animation is so bouncy and cool, nice touch! But lacks a little bit more of gameplay, sadly

Interesting interpretation of the limitation, but I feel too claustrophobic. Bottom of the screen is too close to the drop so it's not that much time to react

Why are they not fighting?

 

I'm dragging the guy, but they just come closer and hug each other(????)

Cruel, but fun concept XD

Feels like two games stitched together. Didn't get it, honestly, but visual are cute!

Simple but fun mechanic with a lot of potential, great!

Nice game feel, simple but readable UI, good job!

Probably standalone win build will be working better, yeah. I'm using Firefox, but on Windows and it works fine

IT'S SO CUUUUUUTE! Amazing art style, interesting conception! A little bit confused by control scheme, but still great game.

Cute game, the game over screen is hilarious!

But more the game of endurance rather than skill. Increasing difficulty further you fall probably can make it more interesting. 

Highscore: 2500m

Key art is cool, ngl! Black rat even have some AI, very nice. Didn't understand why rat rotates toward mouse. Found several bugs like:

  • doubling menu buttons; 
  • exit button just hangs the game;
  • score don't reseted when starting a new game. 

Good luck with your endeavors!

Oh, nice! I had a similar idea while brainstorming, great minds thinks alike!

One word: JUICY. Well polished and addictive, it even have a leaderboard!

Interesting concept, mechanic have a potential to do more levels!

Amazing twist on Qbert! Feels so nice and a little addictive, definitely have a potential. But no sound or music :<

Interesting mechanic, but god it's difficulty curve is too steep...

Really cool mechanic and nice art, but lacks a bit of UI and GAME FEEL(vfx and sfx)! I want to feel how zombies smashed by every sense I have

Really cool interpretation of limitation, awesome and funny art! Only thing that feels unfair is spawning enemies when screen overlapped by water, I got a lot of damage because of that

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Yes, I know about speed glitch, you can use it to do more tricks in one combo, but try to land it :^] Friend of mine landed 8 frontflips with this glitch, btw

Probably best game of this jam. Pretty neat, with cool twist and mechanics. With high curve of difficulty (playtests help to get rid of this), but still great.
Got stuck at several places because of the bug (died when the scene started to break), but still super cool. Love this.

Cute concept, good use of mechanics in level design!

My regards!

Great work! Extra points for replayability! Platforming feels a little awkward, but I used to it enough quickly.

I'll return later to beat the game without cheating at all.

I like this. You did a very good job! I like how the game leads you to find a pattern and use it... But the last password, ugh...

Like everybody said, portal vibes, but with cool twist of main mechanic. This thing definitely has potential. And I was hoping for two endings :<

Really cool concept with great interpretation of limitation, but platforming feels a little like controlling an anvil. Hope to see some "Post-Jam" version :>