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WIZARD: From the Top's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.273 | 4.273 |
Overall | #8 | 3.477 | 3.477 |
Enjoyment | #17 | 3.273 | 3.273 |
Use of the Limitation | #20 | 3.182 | 3.182 |
Concept | #23 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://neilblythe.itch.io/ https://ozzyispainting.itch.io/
Software used
Godot 4.3, Aseprite, jsfxr
Use of the limitation
Visually and narratively, its a top down game where you decend the levels of a cave
Cookies eaten
Chocolate, Aloe drink, Tangfastics(Haribo)
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Comments
Pretty good game for 3 days. Nice UI, audio design and visuals like shadows. Different level designs, enemy types and maybe some pathfinding for enemies could be good. Projectiles we shoot in narrow coridors are stucking. And also try to make your page's game window size to auto. Becouse when I got to game page I needed to scale it down. Pretty good work! nice experience.
That's a lot fun, good presentation and so satisfying to clump the slimes together and smack them all at once!
Thank you! We also love the crunchy audio when they are bunched up, and watching that enemy counter drop hahah c:
Really fun concept, walking animation is so bouncy and cool, nice touch! But lacks a little bit more of gameplay, sadly
Thank you for the kind words! In fact, Neil our programmer is working on a patch for this for after the results are out taking into consideration the feedbacks, so I appreciate you leaving a comment about it! <3
pretty good experience just annoyed about the fact that you have to go to exact tile to collect the coins and once stepping on lock it automatically unlocks, i lost a lot of coins coz of that it should have an option like press e to enter like other games generally have
WIZARD DEVS UNIT!
No seriously, this was a fun game. The pixel art is awesome, and programming felt really tight. Nice work! 5/5 for me
Thank you for such the kind words! May us go forth and spread the word of the wizard 🫡🫡🫡
incredible art, honestly amazing. The gameplay could've used a bit more work though.
Thank you very much for your feedback! :D I was wondering if you could be more specific on the gameplay needing more work?, just so we can look into it and learn for future games c:
i think the orb shooting by itself takes away from the action, since the player is a bit more passive. and having only one enemy type (there is the bigger one but he does the same thing as the smaller ones) and weapon type, makes the game a little repetitive. (I did only make it to floor 9, so if there was anything after that I missed I do apologize.)
Ah wonderful! I appreciate your elaboration c: And no I think you have seen all the enemies there is atm by round 9 just due to the nature of the time constraints on the jam, but this is valuable still! Thank you so much for taking the time to feedback :D
Interesting game!
I died at floor 7th ( T-T ) Are the floors infinite?
Hi! Thank you very much :D Yep the floors are infinite with increasing difficulty as the rounds progress c: The floors are randomized also (between an existing 3 we have made thus far).
nice game