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ozzyispainting

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A member registered Feb 26, 2023 · View creator page →

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Thank you for the kind words! In fact, Neil our programmer is working on a patch for this for after the results are out taking into consideration the feedbacks, so I appreciate you leaving a comment about it! <3

Love the artwork! and a very soothing audio too c:

I love the weapon progression mechanic, it keeps things nicely balanced c:

quack

I really like the replayability, would work even better if it was scaled up into a full game, nice work:3

I loved the music, and stuck to the limitation really well! I also really liked having both audio and visual feedback for the damage c:

I like the retro vibes!

The character locomotion felt really nice, and the sound effects tickled my brain c:

The illustrations were adorable! Super cute :D

Great artstyle and very smart useage of UI c:

I also love the keyboard smash to power up at the start c: Cool comingation of a 2d and 3d game, nice!!! :3

Really amazing game feel and super nice visuals and audio, I really loved it :D

I like the mechanic of trying to avoid the death card c: Well balanced

Fun!

Thank you for such the kind words! May us go forth and spread the word of the wizard 🫡🫡🫡

Really liked this one, super clean and very satisfying to play c: The audio was super nice too, great work!

Super great concept, and so energetic, and great feel to it as well c:

ooooo very nice concept for a game, good work c:

Very happy to see a local co-op game in this Jam! Super nice!

Fun mechanic with the bar and I like the weapon upgrade system! I got to round 5 c:

Has such a nice feel to the game. Great work for your first game in Godot! I hope you liked your experience with it!

I agree, such an interesting concept for this one :D

As a fellow Wizard-Game developer, I approve.🫡

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Very interesting idea for the limitation! Nice work :D

Very VERY cute sprite c:

Loved the splash-art, and interesting mechanic for the grapple and slingshot c:

I really like the idea for the mouse flick for the reload, and the crosshair was nice too. Very cool concepts :3

Ah wonderful! I appreciate your elaboration c: And no I think you have seen all the enemies there is atm by round 9 just due to the nature of the time constraints on the jam, but this is valuable still! Thank you so much for taking the time to feedback :D

Thank you very much for your feedback! :D I was wondering if you could be more specific on the gameplay needing more work?, just so we can look into it and learn for future games c:

Hi! Thank you very much :D Yep the floors are infinite with increasing difficulty as the rounds progress c: The floors are randomized also (between an existing 3 we have made thus far).