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A jam submission

Dream KeeperView game page

Submitted by Philia's Snake — 2 hours, 25 minutes before the deadline
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Dream Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#461.8092.000
Concept#472.5132.778
Presentation#502.2112.444
Overall#532.0102.222
Enjoyment#591.5081.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
AL (no social) and Sneky (@linia-d on Tumblr) We are the Team Philia's Snake (https://bento.me/philias-snake)

Software used
Blender, Adobe Substance Painter, Adobe Photoshop, Unity

Use of the limitation
(Spoiler) The Final Boss is behind a fake exit menu roll

Cookies eaten
>100

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Comments

Submitted

I really like the art style, it reminds me of a Psychonauts level.

The game really needs to explain how combat works, as I'm still not sure what's going on and how I managed to win sometimes. I didn't seem like protect did anything half the time, and "soins" never seemed to do anything. There's also very little difference between when a button can be pressed and when it can't, so it's hard to tell when I can do something. It could also really use some sounds or some music.

I did manage to beat it, though I'm not really sure how, as even though I had a strategy, it still felt like I was just pushing buttons randomly.

Developer

Hi, thanks for your feedback!

We are currently polishing and working on making it better.

The combat system is one of the things that will completely change so a tutorial will be made in the future. 

The lack of feedback for the stun, the protection, and healing (soins) is due to our bad time management that made us cut through important things (there was supposed to be feedback phrases but they were all written in French and our programmer decided to just suppress them instead of translating them)

Congratulations on beating it nonetheless 

Submitted

The game is kinda fun. But the protect seems to do nothing, there's NO indication of protect or "soins", which I took some time to figure out. The animations look a bit janky. But the artstyle and concept look very good!

Overall, good work! Just needs a bit of polishing.

Developer

Hi, thanks for the feedback 

Since we are not experts, we did had some difficulties while coding, We are currently working on polishing it and translate in English (we are French).

For the animation, same thing, it's the first time the artist done something like that.

Submitted

The art style is super charming! I like the concept and the combat system, it could use a bit of polish but there's potential here, are you planning on expanding this post-jam at all?

Developer

Hi thanks for the feedback!

We are currently working on polishing it and we did have plan to do more content in the future.

Submitted

the illustration style was very charming, but it was difficult to figure out the rules and timing for the actual gameplay. the puppet animations are pretty fun, though blending between them would have been less janky looking. what does "Soins" mean?

Developer

Hi Thanks for your feedback,

We are currently working on polishing the game, and we haven't seen that we forgot to translate "Soins" (which mean heal in French), we also are looking a way to simplify the comprehension of our combat system since we're looking to make something more unique.

There is also a high chance for the animation to change or be done another way.

Submitted

Yeah im not sure about this the animations dont convey anything and the buttons look like the default unity ones.

Sorry

Developer

Hi, 

Since we are two newbies in video games making, some mistakes were made by the artist and some of the visuals had to be cut off for us to give something in the end.

For your information we are currently working on polishing it.

Thanks anyway for the feedback