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Running out of time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 3.200 | 3.200 |
Art | #15 | 3.467 | 3.467 |
Sounds | #22 | 2.867 | 2.867 |
Overall | #22 | 2.817 | 2.817 |
Story | #28 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Atanii
Software used
Godot Engine v3.0.6.
Gimp 2
MuseScore
Beepola
Cookies eaten
1
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Comments
Pretty fun! I do like that you don't keep moving with blocks. Although sometimes I did fall off of stationary blocks for no apparent reason. Maybe it had something to do with sub-pixel movement?
Thanks, I'm happy you had fun with it :)
I think the player's collision shape is the problem. I should have added a "foot collision" to the bottom of the player's collision shape, I think that could fix it. After the voting period ended, I'll update it.
What is this, a platformer for ants!?
Jokes aside, nice job! The player moves too fast for my taste, but not a bad game at all.
Thanks xD
very good platformer!
the player is very hard to controll but the game is nice to play :)
Thanks! I'm glad you liked it :)
Awesome game pal! Last ludum dare me and my friends made a similar game, we were also really into challenging the player while he is trying to accomplish the level. Had a good overall feeling while playing it. Great work!
Thanks! :)
I'm thinking about participating the next ludum dare, it would be a nice oppurtunity to challenge myself, hope I'll get enough freetime.
What was the name of the game? I may take a look.
Here is the link to our submission: https://boeshizzle.itch.io/ldjam43
I really like the way the ld-jam is structured and the work that the community does.
Gameplay and levels are very nice! I liked the concept of simple time limited platformer.
Had much time playing it and second level actually got me so much excited and irritated and the same time I woke up instantly, despite being very sleepy.
Several things to improve, imo:
- Bound of player and platforms/squares. Due to the nature of I don't know, coding, or rigidbody, whichever you used, sometimes you bounce from touching square, sometimes you slide right from the corner of the square, thus making controls more like enemies of the player.
- It definitely lacks 1 jump constraint. Ofter I fall down because of not releasing space and jumping again.
Nice game!
I'm glad you liked it! :)
1.
I used KinematicBody2D for the player and Static. for the platforms and floors / walls.
I didn't notice the bouncing but I think I know what can be the problem. I used capsule as the CollisionPolygon for the player. I noticed that the rectangle as bound of player doesn't work so well with diagonal tiles, I can't climb up for example. I think I know how I could I fix that; adding a second collision as foot, I remember seeing something like that in a FPS example project.
2.
The "repeating-jump" when I keep pushing the SPACE wasn't irritating for me...however after reading your comment I see why it can be a problem.
I think I could add a key for turning repeating-jump on / off.
After the voting period I'll update it, thanks :)
Awesome art. Even more so considering the limitations.
Thank you! :)