The idea is cool, but the execution needs some work - collisions felt a bit off for example. Another suggestion is the punching animation shouldn't be interruptable if damage is delivered at the end of the punch; either speed up the animation or make the player commit to an attack, it will feel more impactful that way.
A little bit of polish and you've got a gem here. Was this inspired by Crank?
Play game
Mr. Anderson's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #19 | 2.200 | 2.200 |
Art | #24 | 3.250 | 3.250 |
Gameplay | #24 | 3.000 | 3.000 |
Overall | #27 | 2.650 | 2.650 |
Sounds | #36 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
David Geisert
Software used
Unity
Cookies eaten
0
Comments
The bullets didn't really seem to do anything but I enjoyed the constant growing number of enemies and attacking them. Was trying to figure out if the timer starts if I don't go to the first door.
i like the game and the color choices.
Maybye a little bit hard :)
An interesting idea, though the game started to slow down slightly as I progressed.
It's a nice concept with time-limit.
I like the colors!
Imo, several things that might be improved:
- Sometimes something happens with hitboxes or something, and I was not able to punch enemies or feel that I punched them until counter updated
Overall nice concept!
Leave a comment
Log in with itch.io to leave a comment.