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Pocket Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.471 | 3.471 |
Use of the Limitation | #4 | 4.118 | 4.118 |
Overall | #5 | 3.565 | 3.565 |
Art | #5 | 3.941 | 3.941 |
Presentation | #9 | 3.529 | 3.529 |
Gameplay | #22 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
staticnulled, DaniKDraws
Software used
Unity, Aseprite
Cookies eaten
0. New years resolutions :(
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Comments
Solid game, the art is very neat and the time based piece is stressful enough. I would like the little goblin to get a price (or a beating, poor thing) depending on how well they perform.
oh yeah oh yeah!
Really awesome game, I like the unique gameplay style, It was pretty cool. Reminded me of the old Inventory juggling days of Resident Evil. Really Cool. What's the highest score possible?
I rated your game. If you get a chance please take the time to look at my submission :)
I believe the highest score in the version you played was 34. How did you do? :) I just pushed an update with more items and the highest possible score is a lot higher now. I haven't done the math lol.
Thanks for playing, commenting and rating!
The goblin's expression is a nice touch lol!
(I can kind-of make them quickly look back and forth in a panic by moving the mouse a lot lol)
The art-style and music is nice, too.
For gameplay, I wish it highlighted which inventory-boxes an item is hovering over,
because it was trickier than expected to see how to fit items inside, especially with the time pressure.
Also, a bit tricky to press right-click while holding down left click. But hey, only 72 hours to make a game.
A highlight was next on the list but unfortunately didn't make it by the end-time. Hoping to patch that in soon. Thanks for playing and commenting! I'm glad you enjoyed the goblin :)
Fun little game, and nice artstyle :)