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Destroy Rome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #2 | 4.667 | 4.667 |
Use of the Limitation | #3 | 4.167 | 4.167 |
Overall | #5 | 3.667 | 3.667 |
Presentation | #7 | 4.000 | 4.000 |
Gameplay | #9 | 3.167 | 3.167 |
Audio | #17 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity and Blender
Cookies eaten
Only one.
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Comments
Tons of fun! Would have loved some kind of cooldown timer on the weapons, they'd just stop working inexplicably, but maybe that was a bug.. Loved the graphics. The Pixel3D filter is spot on. This game would have denser gravity if there was some sound 'n' music.
This was really surprising, based on the screenshot wasnt really expecting 3d. Looked awesome. Was good fun.
Awesome visuals and satisfying gameplay, would love to see a full game like this!
Loved the blender animation, it was imersive.
Fun for a bit, i like how everything explodes into pieces and the smoke effects! :)