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A jam submission

Et Tu?View game page

NES adventure game set in Ancient Rome. Your job, as Brutus, is to kill your rival, Julius Caesar.
Submitted by Cheeky Lions — 54 minutes, 5 seconds before the deadline
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Et Tu?'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.4003.400
Audio#93.2003.200
Overall#93.3203.320
Presentation#103.6003.600
Art#113.4003.400
Use of the Limitation#143.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
NESMaker

Cookies eaten
Cosmic quantities

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Comments

Submitted(+1)

It took me a while to found the end screen! Enjoyable game, the large map together with the few hints given contribute to give a feeling of mystery (that made me replay the game until I finished it).

Just to propose something, it would be nice to see the score (in the end screen, say).

Developer(+1)

Glad you enjoyed! I agree about the end screen. That's something I'll keep in mind for future releases. Also having kills and treasure give more than one point per 😂.

Thank you so much for playing! 

Submitted(+1)

I really liked the art style of this game!  It caught me off guard with how hard it was going to be haha

Developer

:D Thank you! I'm glad you liked it. And I'm glad it wasn't too easy! It would be too quick to complete otherwise. :)

Submitted

This was pretty decent but it seems like its going too fast. I think the hit-cooldown needs to be longer if there is one. you can get wiped out real quick if the lion gets on top of you.

Good job tackling a ninty game.

Developer

Thank you! Yeah, the JavaScript emulator I used to post to itch actually seems to speed up the emulation quite a bit. I was going for the classic nes difficulty, but I may have overshot it somewhat. All in learning! Thank you so much for playing! 

Submitted(+1)

Mad props for just making an NES game for a gamejam... I had some slowdown issues on my emulator which is super weird considering it's just an NES game.

Developer

Thank you! 😊

Slowdown on the NES is a hardware issue, the emulator usually meant to represent the hardware as closely as possible. It's caused by  too many sprites on screen at once. Most games use sprite flickering to control the slowdown, by swapping which sprite gets flickered at a given time. A feature I hadn't implemented yet.

Developer

Try using MESEN to emulate, I have had good results so far with their codebase.