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Et Tu?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.400 | 3.400 |
Audio | #9 | 3.200 | 3.200 |
Overall | #9 | 3.320 | 3.320 |
Presentation | #10 | 3.600 | 3.600 |
Art | #11 | 3.400 | 3.400 |
Use of the Limitation | #14 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
NESMaker
Cookies eaten
Cosmic quantities
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Comments
It took me a while to found the end screen! Enjoyable game, the large map together with the few hints given contribute to give a feeling of mystery (that made me replay the game until I finished it).
Just to propose something, it would be nice to see the score (in the end screen, say).
Glad you enjoyed! I agree about the end screen. That's something I'll keep in mind for future releases. Also having kills and treasure give more than one point per 😂.
Thank you so much for playing!
I really liked the art style of this game! It caught me off guard with how hard it was going to be haha
:D Thank you! I'm glad you liked it. And I'm glad it wasn't too easy! It would be too quick to complete otherwise. :)
This was pretty decent but it seems like its going too fast. I think the hit-cooldown needs to be longer if there is one. you can get wiped out real quick if the lion gets on top of you.
Good job tackling a ninty game.
Thank you! Yeah, the JavaScript emulator I used to post to itch actually seems to speed up the emulation quite a bit. I was going for the classic nes difficulty, but I may have overshot it somewhat. All in learning! Thank you so much for playing!
Mad props for just making an NES game for a gamejam... I had some slowdown issues on my emulator which is super weird considering it's just an NES game.
Thank you! 😊
Slowdown on the NES is a hardware issue, the emulator usually meant to represent the hardware as closely as possible. It's caused by too many sprites on screen at once. Most games use sprite flickering to control the slowdown, by swapping which sprite gets flickered at a given time. A feature I hadn't implemented yet.
Try using MESEN to emulate, I have had good results so far with their codebase.