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Fox in a Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 3.250 | 3.250 |
Gameplay | #39 | 3.000 | 3.000 |
Presentation | #41 | 2.875 | 2.875 |
Overall | #47 | 3.000 | 3.000 |
Art | #51 | 2.750 | 2.750 |
Use of the Limitation | #64 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rodrigo Proenca, David White, John Myers
Software used
Unity
Cookies eaten
3 and a lot of skittles
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Comments
Nice, quick, and fun! Add a few more challenges, like some darts or something, and you could go for full release! Also, is the tower procedurally generated?
Really fun to play, I like the mood ^^ A smaller hitbox would be nice !
Nice art style. Would have loved to see some animations. :)
But other than that, solid gameplay. Just a bit too liberal on the collision detection for the spikes. ;)
And I made it to the top, yay! :D
First off, the music is amazing, and I really liked the concept. However as KaaSnake said, I found it strange that UP wasn't jump even though W was. I also think the collision with the spikes was a bit wonky because in spikes are pointing straight up, you wouldn't really get hurt from touch the side (that's not too important I just died a couple times from that)
And I really liked the rising acid!
I'd say this is a fine little platfomer. It provides some decent challenge with some of the precision jumps with the spikes at the end. I did think I left the rising acid behind a little bit too easily...
Also, for some reason, both A and D and the Left and Right Arrow Keys can be used to move left and right, but only the W key works as jumping. I thought it was weird, but it's not too much of an issue.
Some more presentation notices: