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A jam submission

Fox in a HoleView game page

A fox got stuck in a cave. Acid is rising and you must escape!
Submitted by Peter Cuizon — 3 hours, 12 minutes before the deadline
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Fox in a Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#203.2503.250
Gameplay#393.0003.000
Presentation#412.8752.875
Overall#473.0003.000
Art#512.7502.750
Use of the Limitation#643.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Rodrigo Proenca, David White, John Myers

Software used
Unity

Cookies eaten
3 and a lot of skittles

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Comments

Submitted

Nice, quick, and fun! Add a few more challenges, like some darts or something, and you could go for full release! Also, is the tower procedurally generated?

Submitted

Really fun to play, I like the mood ^^ A smaller hitbox would be nice !

Submitted (1 edit)

Nice art style. Would have loved to see some animations. :)

But other than that, solid gameplay. Just a bit too liberal on the collision detection for the spikes. ;)

And I made it to the top, yay! :D

Submitted

First off, the music is amazing, and I really liked the concept. However as KaaSnake said, I found it strange that UP wasn't jump even though W was. I also think the collision with the spikes was a bit wonky because in spikes are pointing straight up, you wouldn't really get hurt from touch the side (that's not too important I just died a couple times from that)

And I really liked the rising acid!

Submitted

I'd say this is a fine little platfomer. It provides some decent challenge with some of the precision jumps with the spikes at the end. I did think I left the rising acid behind a little bit too easily... 

Also, for some reason, both A and D and the Left and Right Arrow Keys can be used to move left and right, but only the W key works as jumping. I thought it was weird, but it's not too much of an issue.

Some more presentation notices: 

  • The spikes could look more prominent - the first time I walked into them thinking they might be part of the scenery
  • The player character could use some walking and/or jumping animation to look more lively
  • Some of the pixelart seems a bit blurry? You could check the filter for the images is set to point/none