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Teide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 3.100 | 3.100 |
Art | #33 | 3.300 | 3.300 |
Use of the Limitation | #34 | 3.800 | 3.800 |
Overall | #36 | 3.100 | 3.100 |
Presentation | #47 | 2.800 | 2.800 |
Gameplay | #59 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jorge Marrero Sarmiento (Art and level design) and William Zhu (Coding)
Software used
Unity, Aseprite
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Comments
Fun game! Nice use of the limitation. I couldn't figure out how to kill mummies without getting completely obliterated myself. I think the mummies fire rate is too high? I see you mentioned elsewhere here that it would have been too easy with a faster movement, so maybe I just suck at playing games, but I found this too difficult. Some kind of learning curve, maybe?
I kind of understand why you would slow down the speed for this game, but I think you could make the character roll to quickly get out of the way of projectiles to make up for that. Also, increasing the size of the enemy hitbox would be great.
This is a nice game tho.
Cool game! The art style was really nice and the music was quite catchy. The movement however felt a bit slow and some feedback for attacking enemies would help me a bit. Overall, great entry!
Thank you, the movement is intentional as increasing it would make the game pretty easy.
Overall a good jam game, the art especially. Some feedback after hitting/killing enemies would be neat. I guess the movement could be improved too as it feels a bit weird while in combat.
Thank you for the feedback, after damaging an enemy a -1 should pop up over their heads and play a little hit sound.
Oh.. didn't hear the sound before, the music covers it up
That was our fault.
I love the art of this game!
Thank you!
I'm the one who made the art, J.MarSar, I really appreciate your words and as a Team we are glad that you liked the game!!!
Cool game! There are a lot of things in it, and the provided context makes you want to explore the dungeon. I love the detail of the dialog boxes, they are neat. Also it seems to me like a very good take on the limitation.
As a constructive critic, I would say that Canaja keeps getting me all the time! Maybe increasing a bit the player velocity would help? In any case, if the player being slow is deliberate, it is also ok. Hard games are usually more satisfying to play with :) All in all, good job!
Thank you mate!
We appreciate your words and your constructive critic. You are right, we made the player slow on purpose to make the game not that easy.
Great amount of work for 72h! Only thing is I found the rooms a bit too big. Other than that really catchy music!
Thank you! We will work in the rooms soon.
I can't play it on windows. Looks like it's missing some dll.
It should be fixed.