The story was cool and the drifting movement really made it feel like you were in space (unrelated, but the floppy character sprite was pretty cute too). It was nice to see the astronaut and the AI bond as the story progressed, and made the last choice pretty hard. I would suggest that you increase the time limit in the last part though, or at least make it so that the timer paused when text was showing. I was interacting with the mainframes to see if I could maybe take the AI with me in the escape pod, but time ran out while I was reading the text which was a little frustrating. Great job otherwise!
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Dead on Arrival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.530 | 4.500 |
Art | #31 | 3.334 | 4.250 |
Gameplay | #43 | 2.746 | 3.500 |
Overall | #45 | 2.785 | 3.550 |
Audio | #48 | 2.746 | 3.500 |
Use of the Limitation | #76 | 1.569 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Aseprite
Cookies eaten
A couple of a half dozen ò.ó
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