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Dead on Arrival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.530 | 4.500 |
Art | #31 | 3.334 | 4.250 |
Gameplay | #43 | 2.746 | 3.500 |
Overall | #45 | 2.785 | 3.550 |
Audio | #48 | 2.746 | 3.500 |
Use of the Limitation | #76 | 1.569 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Aseprite
Cookies eaten
A couple of a half dozen ò.ó
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Comments
The story was cool and the drifting movement really made it feel like you were in space (unrelated, but the floppy character sprite was pretty cute too). It was nice to see the astronaut and the AI bond as the story progressed, and made the last choice pretty hard. I would suggest that you increase the time limit in the last part though, or at least make it so that the timer paused when text was showing. I was interacting with the mainframes to see if I could maybe take the AI with me in the escape pod, but time ran out while I was reading the text which was a little frustrating. Great job otherwise!
Loved this one! The music and mood are fantastic, perfectly capture the feelings of being alone in the nothingness of space. Amazing writing too!
i like the control mechanic, that was fun.
However, i didnt know what to do much . How to open doors
Thanks for playin! I appreciate the feedback. I just added a way to better show what to do, to make progress.
i d like to give it a try asap
It's already live, thanks again