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Impractical Tetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 3.950 | 3.950 |
Gameplay | #21 | 3.450 | 3.450 |
Overall | #33 | 3.170 | 3.170 |
Audio | #43 | 2.850 | 2.850 |
Presentation | #47 | 2.850 | 2.850 |
Art | #51 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity 2D
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Comments
The tetris part was definitely very interesting. Judging from the other comments there was some kind of pattern or something to predict how it would change things, but I couldn't figure it out. Some extra feedback would be nice in the second part would be nice too. It was kind of hard to tell if my bullets were destroying things or making them bigger, maybe having the target cells be coloured or having some sound effect play when you hit the right things would help. Keep it up!
Thank you for your feedback. there is definitely the presentation part i should work on deeper for the next game. It always great to receive such feedbacka.
For the Tetris. Destroying lines that conyains the small black blocks will unlock the equivalent part in the top right shape. Each black block is actually placed in (non clear) 3x3 grid in the tetris block, which again fits dor the top right shape.
After collecting all the parts. You play the 2nd part with the built shape in the Conway Game of Life (simulation game) . the Player Shape is actually a (non animated) Glidder pattern. The entire grid interact in between grid content and with bullets you fire, and Changes according to Conways rules. So it is not obvious a bullet would destroy the Cell. It will however change their behaviour following the Rules.
this game is very interesting and fun.
Thank you for taking the time to play it
That was awesome!
I think I found a little bug on level 2, if you touch a wall, you cannot longer move up
Other than that, cool game and very unusual, that make a perfect game.
Thank you my friend, Yes, there are few bugs on the second level., wall and invisible blocks. And Getting the simulation done with less computation power was challenging. It was even framedropping at first.
Thanks for the feed.
I wish I could give you more than five stars on "use of the limitation." This is certainly the most clever so far.
Thank you very much for your kind words.
It took me a while to understand what are those dots in the tetris! At first I thought it was about the hacker symbol and was just random :p.
But anyway, great game as of the algorithmic idea. Graphics are ok, but stuff could be more sfxed?
Thanks!, and Definitely, there are lot of things to improve, including the presentation of the gameplay. ll take note for the next experience
The game has it's own personality :) Never seen smth like that before.
Thanks, i appreciate it
Cool use of the generation. Theme and style were well presented. Cool Idea
Thankyou, glad you enjoyed it
The game idea is so creative and unusual I wish I would be as creative. Well done! I liked it alot!
thankyou very much
This sure is a very unique entry, but I don't think I understand the purpose of the tetris part if you can just skip it.
Yes, i should have worked more on the presentation of each level.
The was to play the Tetris in an unsual way. you break lines with small blocks in them. Each block represent a part of the Shape on the top-right. Which is the Glider that you build for the next level.
I was sure there would be some confusing in the gameplay. Glad the Skip button was useful and hope you liked it
Ah, ok. Thanks for explanation.
Oh. For the skip, that was for difficulty issue, so to give player a chance to play both levels, First level was random, and second level was impossible and take lot of time.
Really unique game.
Simplistic art style.
I don't know what genres you chose, but it sure is different. I don't know where memories plays in.
It was unclear what to do.
Thank you the feedback.
The presentation and game explanation is lacking a bit. As for the theme, i aimed for the Conway Game of Life concept. and utilize the emerging system as the memory key. ( for example. Some shapes were stable or with a repeating pattern )
Oh, nice, very cool concept then.
Pretty interesting game! Was a little bit confusing (level 2) and the movement didn't always seem to work. The two genres that you picked were a good choice though! Good entry!
Thanks ~ that is true,. I noticed like invisible blocks in the grid.
Pros
I really enjoyed the idea
the sounds and the artstyle was okay
Kons
I missed a tutorial, putting it in your project page is definetly not a good solution
After reading the project page i didn't read the *spoiler* and I proceeded to play the game, i didn't know what the hell i was doing, i only recognised the tetris and the game of life part. After playing i then read the *spoiler* part. It contained crucial information for understanding the game it should be part of the tutorial and not part of the spoiler. Except of course if your aim was to leave the player confused and not understanding anything.
In the tetris part you should allow the player to move the pieces horizontally multiple times if they hold the left or right key.
I tried to make it self explanatory but you're probably right. It's definitely lacking tutorial and instructions. Thanks, I appreciate your feedback. Hope you had fun.