The tetris part was definitely very interesting. Judging from the other comments there was some kind of pattern or something to predict how it would change things, but I couldn't figure it out. Some extra feedback would be nice in the second part would be nice too. It was kind of hard to tell if my bullets were destroying things or making them bigger, maybe having the target cells be coloured or having some sound effect play when you hit the right things would help. Keep it up!
Play game
Impractical Tetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 3.950 | 3.950 |
Gameplay | #21 | 3.450 | 3.450 |
Overall | #33 | 3.170 | 3.170 |
Audio | #43 | 2.850 | 2.850 |
Presentation | #47 | 2.850 | 2.850 |
Art | #51 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity 2D
Cookies eaten
0
Comments
Thank you for your feedback. there is definitely the presentation part i should work on deeper for the next game. It always great to receive such feedbacka.
For the Tetris. Destroying lines that conyains the small black blocks will unlock the equivalent part in the top right shape. Each black block is actually placed in (non clear) 3x3 grid in the tetris block, which again fits dor the top right shape.
After collecting all the parts. You play the 2nd part with the built shape in the Conway Game of Life (simulation game) . the Player Shape is actually a (non animated) Glidder pattern. The entire grid interact in between grid content and with bullets you fire, and Changes according to Conways rules. So it is not obvious a bullet would destroy the Cell. It will however change their behaviour following the Rules.
I wish I could give you more than five stars on "use of the limitation." This is certainly the most clever so far.
It took me a while to understand what are those dots in the tetris! At first I thought it was about the hacker symbol and was just random :p.
But anyway, great game as of the algorithmic idea. Graphics are ok, but stuff could be more sfxed?
The game has it's own personality :) Never seen smth like that before.
Cool use of the generation. Theme and style were well presented. Cool Idea
This sure is a very unique entry, but I don't think I understand the purpose of the tetris part if you can just skip it.
Yes, i should have worked more on the presentation of each level.
The was to play the Tetris in an unsual way. you break lines with small blocks in them. Each block represent a part of the Shape on the top-right. Which is the Glider that you build for the next level.
I was sure there would be some confusing in the gameplay. Glad the Skip button was useful and hope you liked it
Really unique game.
Simplistic art style.
I don't know what genres you chose, but it sure is different. I don't know where memories plays in.
It was unclear what to do.
Pros
I really enjoyed the idea
the sounds and the artstyle was okay
Kons
I missed a tutorial, putting it in your project page is definetly not a good solution
After reading the project page i didn't read the *spoiler* and I proceeded to play the game, i didn't know what the hell i was doing, i only recognised the tetris and the game of life part. After playing i then read the *spoiler* part. It contained crucial information for understanding the game it should be part of the tutorial and not part of the spoiler. Except of course if your aim was to leave the player confused and not understanding anything.
In the tetris part you should allow the player to move the pieces horizontally multiple times if they hold the left or right key.
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