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Voycawojka

128
Posts
2
Topics
36
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4
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A member registered Nov 06, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. I agree it's too hard to understand

Thanks for the feedback. There's no fail condition. I intended to add a turn limit so that you can aim for the highest score at the end but didn't have time to implement it 

Cool idea. My only complaint is that I wish I could use the mouse to tilt. Good job!

Cool idea and execution. Made me laugh. Unfortunately, I got stuck because the input fields didn't work

Cool game. It's a bit hard because of how precise you need to aim but maybe it's ok. The music really fits the gameplay.

Nice idea. I wish the keys were explained but other than that I liked it

Very original idea. Does the game have an end or did I miss a building?

The theme made me laugh! The game is well made but too hard me

Cool idea. Definitely didn't expect it to be a bullet hell but it works well

Great idea and execution. I managed to get 3/5 stars

I can't figure out a good strategy. Seems like defensive play is better? The game is great. Very good concept and execution. I could see it being expanded into a full game, maybe as some kind of a roguelike?

Very cool idea and well executed. My only complaint is I wish she spoke in shorter sentences and ideally the game would slow down when she speaks, because sometimes I would fail before I even had the chance to read what she wants. Other than that great experience. Good job!

Great idea. 

I got stuck on most levels. Sometimes I thought the game broke (for example when the screen went completely black). Some mechanics I really like, for instance using sliders as elevators was an "aha!" moment for me. Other mechanics are not really intuitive, like getting smaller by standing on the zoom slider. But overall it's a great, inventive, and well executed game.

My only real complaint is that platforming is too hard for a puzzle game. And sometimes I wasn't sure if I can physically make the jump or do I need to figure out something smart.

Just awesome idea and execution. I could even see a mechanic like this being expanded into a bigger game. Great job

Very inventive. Cool little point and click game. I especially liked the graphics of the human and sfx+music. Well done

I wouldn't understand how it fits the theme without explanation but it's a great game. Really inventive spin on sokoban-likes. I can see it being expanded into a full game (and would gladly play it)

I like the idea a lot. It gets too hard too fast in my opinion and I had some problems with framerate (random slow downs and speed ups) but other than that the game is great - graphics, design and al. Good job

Very well done. My only complaint is that the ghost phase is too easy and not really linked to the earlier game about protecting people. Maybe it would help if my ghost form was influenced by the lights I placed earlier? Other than that I really liked it, good job!

Fun little game. Sometimes it's hard to tell where the player is in all the chaos, though

Cool idea. Works very well for a small game like this. It's a simple mechanic but I actually had a couple of theories on how is the food different. Good job

It's too hard in my opinion but other than it's really well made.  The movement is fluid, graphics and sfx are nice. There are lots of levels. I don't really see how it fits the theme but it's a good little game on it's own. Good job

The concept is cool. I would add a more diverse background (even just a gradient) because it's hard to tell a platform is moving when there is no point of reference. Also, even though I knew how the horizontal platforms worked I always felt like I would fall. The vertical platforms were more fun and engaging. I'd like to see this expanded with more control over the platforms and creative uses for said control. The graphics and sounds are nice. Good job

I'm not sure if I'm doing something wrong because some parts of the screen are cut for me but I couldn't get past level 1. The dog won't react to my monster form and Space does nothing when I'm a monster. Also when I turn into a moster and then back into a cat I cannot meow anymore.

I like the idea. It clicked for me on the last level ("oh, I need to be in the right position when pushing the last red box") and was genuinely dissapointed there wasn't more levels. The graphics are simple but they get the job done. Good job

The art is nice but the game seems hard and I'm not entirely sure I understood how it works. Maybe you could explain it more in the description?

Cool spin on a lemming-like mechanic. The stun seems not really useful. The rotation is a cool idea but it's a bit hard to think about. Maybe if I could rotate just a chosen part at a time? Graphics and sound is solid. Good job

Thanks, I agree the game is too hard to understand. Did you try to press the "harvest" arrow or was it not working too?

Thanks for the report. The issue is now fixed

I released a new prototype of a "pong meets snake" hybrid - Snake Ball! Challenge a friend to play snake soccer and prove you are the better snake!

Play here: https://voycawojka.itch.io/snake-ball

The game is for exactly 2 players (local). I recommend playing with gamepads but one keyboard is enough.

Made with Love2D.


Hi, can you provide sample template parameters (character set, size, base, etc) from which you get anti-aliased files?

You need to give the humans a lot of trees and (even more importantly) rocks so they can build the temple. I agree it's not communicated to players very well

It's very hard and I wish the controls were written in game - took me some time to understand whats going on even after reading the description. But I get it now and I dig it ;) The concept, art style and general polish are all very good!

I really like the idea. Unfortunately I couldn't figure out what the arrow powerup does. And some indicator where the next blob will grow would be nice. But other then that it has potential. Polish it and you'll have a nice mobile game!

Original idea ;) I feel like the slimes are a bit fast though

The controls are a bit hard for me and it took me a while to notice the text "Keep in shade", "Keep out of the shade" etc. But once I noticed it I really liked the concept ;)

The presentation is really good! Some instructions were not clear just from reading but the gameplay is great. Don't worry about the bug ;)

Seems great but I wasn't able to figure out the toasts. I click on the toaster and then on the shelve to throw them to the left. But they won't land any close to the guys mouth (I assume it's the goal). But I really like the concept!

Good level design but I have to admit the spike animation was annoying because I had to wait to make the next move. Otherwise pretty fun ;)

Calligro lets you generate custom fonts from images created in graphics software like Gimp, Photoshop, Aseprite and others.

The workflow is as follows:

  • generate a Calligro template (which is a .png image)
  • draw your characters on the template in any graphics editor
  • load the filled template back in Calligro and save a bitmap font

We use the BMFont format which is supported by a lot of game engines and frameworks, including Godot, Phaser.JS, LibGDX, Heaps.io, HaxeFlixel and others. You can also generate non-monospace fonts but only Godot seems to support it.

Here's the link to the offline version on itch. We also maintain an online version. And the project is open source. All links are on the itch page.

Here's how it looks when imported to Godot:

Calligro font imported in Godot

Calligro font imported in Godot
And here are some screenshots from Calligro itself:

Choosing what characters you want in the font

Choosing what characters you want in the font
Font preview before exporting
Font preview before exporting