Thanks for the feedback. I agree it's too hard to understand
Voycawojka
Creator of
Recent community posts
Great idea.
I got stuck on most levels. Sometimes I thought the game broke (for example when the screen went completely black). Some mechanics I really like, for instance using sliders as elevators was an "aha!" moment for me. Other mechanics are not really intuitive, like getting smaller by standing on the zoom slider. But overall it's a great, inventive, and well executed game.
My only real complaint is that platforming is too hard for a puzzle game. And sometimes I wasn't sure if I can physically make the jump or do I need to figure out something smart.
The concept is cool. I would add a more diverse background (even just a gradient) because it's hard to tell a platform is moving when there is no point of reference. Also, even though I knew how the horizontal platforms worked I always felt like I would fall. The vertical platforms were more fun and engaging. I'd like to see this expanded with more control over the platforms and creative uses for said control. The graphics and sounds are nice. Good job
I released a new prototype of a "pong meets snake" hybrid - Snake Ball! Challenge a friend to play snake soccer and prove you are the better snake!
Play here: https://voycawojka.itch.io/snake-ball
The game is for exactly 2 players (local). I recommend playing with gamepads but one keyboard is enough.
Made with Love2D.
Calligro lets you generate custom fonts from images created in graphics software like Gimp, Photoshop, Aseprite and others.
The workflow is as follows:
- generate a Calligro template (which is a .png image)
- draw your characters on the template in any graphics editor
- load the filled template back in Calligro and save a bitmap font
We use the BMFont format which is supported by a lot of game engines and frameworks, including Godot, Phaser.JS, LibGDX, Heaps.io, HaxeFlixel and others. You can also generate non-monospace fonts but only Godot seems to support it.
Here's the link to the offline version on itch. We also maintain an online version. And the project is open source. All links are on the itch page.
Here's how it looks when imported to Godot: