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Voycawojka

145
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2
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38
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A member registered Nov 06, 2016 · View creator page →

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Really fun, original idea. The art is great too. But I must say the stat bar was not intuitive for me. I would expect the marker to be closer to a stat when it's full (so the marker would be on the right for max jump). But once I got how it works it wasn't a big deal

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A simple, chill game. I like the art and the music. My record is 380. Is it endless?

Very original take on the limitation. The sounds, graphics and gameplay all fit nicely together to create a really cool (even chilling!) experience

Thanks! Did you eventually manage to get to the next level? If not you can use Page Down to skip it

The idea and the story is fun but unfortunately I wasn't able to get very far because it was too difficult for me. I like how the clouds are moving up in the background. It's a simple thing but really helps to sell the idea of a falling world

Fun idea. It's well done but is a bit too hard too fast. I've gotten the hang of it after the first two levels but I had to give up on the level with a ramp and a moving pole.

I could see this game expanded to be kind of a "Getting Over It" style rage game

Very interesting take on lemmings. It was more engaging than I initially thought it would be (although I fully understood how it works on level 3). I could see it being expanded

I liked it a lot! Raid Shadow Legends did it for me, great concept. And the phone minigames weren't as distracting as I was worried they would be once I learned how each of them worked.

I have one critique: I found making near misses on purpose to be practically impossible - each time I tried I'd just hit a duck. 

Very cool concept, I like it a lot. The graphics and the idea to use this world are great, too. My only complaint is that I kept trying to intuitively move the popups away but I couldn't :P

It took me a couple of attempts to figure out that I'm supposed to land on the poles instead of avoiding them. It's a cool and simple idea but I wasn't able to go very far (180m max) because it's very hard

The level design was nice, it forced me to make decisions and try different approaches. Good job! But I wish there was an indicator how much energy is required to win

A nice spin on pachinko. The yellow paddle is very sensitive - I'm not sure if this was intended?  Because it definitely makes it harder to be precise!

I wasn't sure if I'm playing right because it seems to be 100% random but I see from the comments that this is just what you had time for.  Apart from the gameplay it looks nice and is pretty polished. I especially liked the fun mascot poses

It's hard (I didn't manage to win but I almost did once) but fairly fun for how simple it is. I like it. 

I know you said you didn't have time to implement everything you wanted but if you were to add one more thing I think some effects for orbs would go a long way. Like splashing on the ground, a blink when they're caught, etc.

Fun idea! The game is crazy (in a good way!). My record is 16 head bonks.

I like the banana intro. SFX is great.

Thanks! 

Just to be clear the music is royalty free and is the only thing not made by me

I don't think it's possible to do it in a way that would let you use it in HTML/CSS.

 But you can display a bitmap font in <canvas> using, for example, pixi.js or phaser

Thanks for the feedback. I agree it's too hard to understand

Thanks for the feedback. There's no fail condition. I intended to add a turn limit so that you can aim for the highest score at the end but didn't have time to implement it 

Cool idea. My only complaint is that I wish I could use the mouse to tilt. Good job!

Cool idea and execution. Made me laugh. Unfortunately, I got stuck because the input fields didn't work

Cool game. It's a bit hard because of how precise you need to aim but maybe it's ok. The music really fits the gameplay.

Nice idea. I wish the keys were explained but other than that I liked it

Very original idea. Does the game have an end or did I miss a building?

The theme made me laugh! The game is well made but too hard me

Cool idea. Definitely didn't expect it to be a bullet hell but it works well

Great idea and execution. I managed to get 3/5 stars

I can't figure out a good strategy. Seems like defensive play is better? The game is great. Very good concept and execution. I could see it being expanded into a full game, maybe as some kind of a roguelike?

Very cool idea and well executed. My only complaint is I wish she spoke in shorter sentences and ideally the game would slow down when she speaks, because sometimes I would fail before I even had the chance to read what she wants. Other than that great experience. Good job!

Great idea. 

I got stuck on most levels. Sometimes I thought the game broke (for example when the screen went completely black). Some mechanics I really like, for instance using sliders as elevators was an "aha!" moment for me. Other mechanics are not really intuitive, like getting smaller by standing on the zoom slider. But overall it's a great, inventive, and well executed game.

My only real complaint is that platforming is too hard for a puzzle game. And sometimes I wasn't sure if I can physically make the jump or do I need to figure out something smart.

Just awesome idea and execution. I could even see a mechanic like this being expanded into a bigger game. Great job

Very inventive. Cool little point and click game. I especially liked the graphics of the human and sfx+music. Well done

I wouldn't understand how it fits the theme without explanation but it's a great game. Really inventive spin on sokoban-likes. I can see it being expanded into a full game (and would gladly play it)

I like the idea a lot. It gets too hard too fast in my opinion and I had some problems with framerate (random slow downs and speed ups) but other than that the game is great - graphics, design and al. Good job

Very well done. My only complaint is that the ghost phase is too easy and not really linked to the earlier game about protecting people. Maybe it would help if my ghost form was influenced by the lights I placed earlier? Other than that I really liked it, good job!

Fun little game. Sometimes it's hard to tell where the player is in all the chaos, though

Cool idea. Works very well for a small game like this. It's a simple mechanic but I actually had a couple of theories on how is the food different. Good job

It's too hard in my opinion but other than it's really well made.  The movement is fluid, graphics and sfx are nice. There are lots of levels. I don't really see how it fits the theme but it's a good little game on it's own. Good job

The concept is cool. I would add a more diverse background (even just a gradient) because it's hard to tell a platform is moving when there is no point of reference. Also, even though I knew how the horizontal platforms worked I always felt like I would fall. The vertical platforms were more fun and engaging. I'd like to see this expanded with more control over the platforms and creative uses for said control. The graphics and sounds are nice. Good job

I'm not sure if I'm doing something wrong because some parts of the screen are cut for me but I couldn't get past level 1. The dog won't react to my monster form and Space does nothing when I'm a monster. Also when I turn into a moster and then back into a cat I cannot meow anymore.