Really fun, original idea. The art is great too. But I must say the stat bar was not intuitive for me. I would expect the marker to be closer to a stat when it's full (so the marker would be on the right for max jump). But once I got how it works it wasn't a big deal
Voycawojka
Creator of
Recent community posts
I liked it a lot! Raid Shadow Legends did it for me, great concept. And the phone minigames weren't as distracting as I was worried they would be once I learned how each of them worked.
I have one critique: I found making near misses on purpose to be practically impossible - each time I tried I'd just hit a duck.
It's hard (I didn't manage to win but I almost did once) but fairly fun for how simple it is. I like it.
I know you said you didn't have time to implement everything you wanted but if you were to add one more thing I think some effects for orbs would go a long way. Like splashing on the ground, a blink when they're caught, etc.
Great idea.
I got stuck on most levels. Sometimes I thought the game broke (for example when the screen went completely black). Some mechanics I really like, for instance using sliders as elevators was an "aha!" moment for me. Other mechanics are not really intuitive, like getting smaller by standing on the zoom slider. But overall it's a great, inventive, and well executed game.
My only real complaint is that platforming is too hard for a puzzle game. And sometimes I wasn't sure if I can physically make the jump or do I need to figure out something smart.
The concept is cool. I would add a more diverse background (even just a gradient) because it's hard to tell a platform is moving when there is no point of reference. Also, even though I knew how the horizontal platforms worked I always felt like I would fall. The vertical platforms were more fun and engaging. I'd like to see this expanded with more control over the platforms and creative uses for said control. The graphics and sounds are nice. Good job