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NGHK Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #57 | 2.586 | 3.167 |
Use of the Limitation | #69 | 2.449 | 3.000 |
Overall | #70 | 2.075 | 2.542 |
Presentation | #73 | 1.769 | 2.167 |
Enjoyment | #73 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Umut Arda Tuncar
Software used
Unity, Blender
Cookies eaten
-1 (There was no cookie. But there was some apple cookie rolls )
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Comments
Agree with the other comment. I liked the concept of stealing parts and hacking them, but the game is way too hard and needs instructions about how to play it. I found myself losing just because the arm wouldn't rotate to where I needed it in time because it can barely reach anything.
It took me a while to figure out what I'm supposed to do. Even while looking at the instructions on the second screen. It's just too confusing.
The mechanic of grabbing robot parts, hacking them and giving them back to the robot unnoticed is pretty cool. Unfortunately, it's too hard. I found myself moving the hook back and forth just so it won't swing because it's impossible to grab the guns unless the hook is hanging straight.
Adjust the difficulty and introduce the controls gradually via tutorial levels and it might be a pretty fun game
Yes, you are right. My aim doesn't make mechanic like that (take guns only if hook hangs straight). But then i think i leave it like that and reduce diffucilty by adding move mechanic. Thank you for playing, btw. I'm going to update the game and try to make more balanced. I also wonder did you see moving drones and their simple hacking mechanic?