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(1 edit)

Those controls were CRISP and the game felt great! But every game needs critiques: The how to play screen was hard to look at and I wish killing the big eclairs felt more impactful, maybe screen shake or more sound? I would love to see a more structured game with these controls!

(1 edit)

Ahh.. the woes of running out of time. We ran the clock as long as we could, fixing the title screen will probably be one of the first post-jam updates as it's an eye sore for me and especially for Stupjam.
Did consider screenshake but prioritized gameplay first.
We  also wanted an awesome  death animation for the big donuts falling out of the screen and some other effects, but it was close to 12am and I chose sleep XD.

Thanks for playing!!