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Insanely Shiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.571 | 4.571 |
Overall | #5 | 4.000 | 4.000 |
Concept | #7 | 4.000 | 4.000 |
Enjoyment | #8 | 3.857 | 3.857 |
Use of the Limitation | #19 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Larsspawn (Lars)
Software used
Unity (Game engine), Visual Studio Code (Text editor), Krita (Sprites and Animation), SFXR (Sound effects generator).
Cookies eaten
333 in 3 days
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Comments
The ambient audio gives this just the right mood. Good work.
Gee thanks! I've been updating the game since the first jam release, and I will implement your suggestions.
It's true that there are no core loops yet, I planned some upgrades and buffs with a normal currency and buy some skins and extras with special currency, but unfortunately it didn't make it tho haha. The only engaging part is killing some enemies, I'll add something to make the player play even more. I'll also add some reason to make the player mine the minerals, like get ammos and more coins (normal currency). There are more contents on their way as well!
by the way, some minerals have it's own score value, the rare it is the more you get!
Thanks again, I really appreciate your complements and suggestions!
So many things about this game feel like they had a lot of thought put into them, from the nicely-crafted main menu to the fact that enemies' explosions and projectiles can hurt each other. Super nice job on keeping everything feeling tight.
Thankyou! I was thinking that enemies can hurt each others just like in minecraft, to make it more fun. Everything's balanced because it's only two scenes, so I can handle it. Also I might adding more contents, more mechanics and stuffs, etc.
Wow! the amount of work you put in this project is incredible, menus, progression polish, 3 different types of enemies, it was great!
A way of spending the resources would have been a nice addition, but as it is is a superb submission!
Bravo!
A small comment, if you want more people to play your game, make a WebGL build (simple with unity, and you have the right to do it post deadline)
You sure about this? I don't remember build to another platform is illegal so I think you are right haha.
Thanks so much! I created this from scratch and surprisingly I was able to submit the game in a fully playable state. I'm not consider this as polished, I might update this in the future and will release it to the other platforms such as Android, etc.
This is a remarkably complete experience for a weekend jam! Well done!
Thanks! It was a tough one. Somehow I managed to complete all of it including animations and sounds, except the postprocessing and lighting don't make it tho. I'll do updates and fixes then post it in the future.