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NeoGenesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.200 | 3.200 |
Concept | #1 | 3.800 | 3.800 |
Enjoyment | #2 | 3.200 | 3.200 |
Presentation | #5 | 3.200 | 3.200 |
Use of the Limitation | #9 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
solo
Software used
godot
Cookies eaten
I did eat some cookies this time. LOL
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Comments
There were a lot of really good concepts in this game but some parts of the movement just felt very unintuitive and sometimes even unfair. The doubble jump for excample is a genius idea but the timeing just feels off (at least for me) i died countless times because i pressed jump way to early but maybe thats just me not being good enough. but what really felt werid, was that you can slide off the edge of a platform sometimes. But other then the movement i really loved the graphics the leveldesign and especially the main idea of the game.
Thank you. I have made few changes which I will update once the ratings are done. I have changed the collider so you can stand in the edge and the double jump is easier, gravity is reset when transforming mid air giving a bit more time to make the jump.
Btw did you try the secret door over left wall in 1st level?
awesome, cute and matches the theme very well. however does not use the money limitation too well.
I would love it if you jump over the left wall in 1st level. And there is also a gameplay showing how to beat the boss
The controls were too hard but the overall game was good. 8/10 Would recommend
i would recommend you to try jumping over the left wall in 1st level. Also there is gameplay showing how to beat the boss
Nice game! I loved seeing your progress updates in the Mini Jam discord. It can be challenging at times, but in the end very fun. The only nitpick i would say is that it doesn't use the money limitation all too well. :)
Thank you, level designs could not serve their purpose as I wanted (tough task), but all money collected comes handy at the ending.
try jumping over the left wall in 1st level.