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A jam submission

NeoGenesisView game page

3 levels ... 3 endings
Submitted by nedryz — 9 hours, 8 minutes before the deadline
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NeoGenesis's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.2003.200
Concept#13.8003.800
Enjoyment#23.2003.200
Presentation#53.2003.200
Use of the Limitation#92.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
solo

Software used
godot

Cookies eaten
I did eat some cookies this time. LOL

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Comments

Submitted

There were a lot of really good concepts in this game but some parts of the movement just felt very unintuitive and sometimes even unfair. The doubble jump for excample is a genius idea but the timeing just feels off (at least for me) i died countless times because i pressed jump way to early but maybe thats just me not being good enough. but what really felt werid, was that you can slide off the edge of a platform sometimes. But other then the movement i really loved the graphics the leveldesign and especially the main idea of the game.

Developer

Thank you. I have made few changes which I will update once the ratings are done. I have changed the collider so you can stand in the edge and the double jump is easier, gravity is reset when transforming mid air giving a bit more time to make the jump.
Btw did you try the secret door over left wall in 1st level?

Submitted(+1)

awesome, cute and matches the theme very well. however does not use the money limitation too well.

Developer

I would love it if you jump over the left wall in 1st level. And there is also a gameplay showing how to beat the boss

Submitted (1 edit) (+1)

The controls were too hard but the overall game was good. 8/10 Would recommend

Developer

i would recommend you to try jumping over the left wall in 1st level. Also there is gameplay showing how to beat the boss 

Submitted

Nice game! I loved seeing your progress updates in the Mini Jam discord. It can be challenging at times, but in the end very fun. The only nitpick i would say is that it doesn't use the money limitation all too well. :)

Developer (1 edit)

Thank you, level designs could not serve their purpose as I wanted (tough task), but all money collected comes handy at the ending.

Developer

try jumping over the left wall in 1st level.