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LIGHTS OUT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 2.875 | 2.875 |
Presentation | #10 | 2.750 | 2.750 |
Use of the Limitation | #10 | 2.250 | 2.250 |
Overall | #12 | 2.531 | 2.531 |
Enjoyment | #13 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
13 year old kid and this music: opengameart.org/content/maximum-overdrive
Software used
Unity Engine
Cookies eaten
7
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Comments
The game was really fun to play but there were some things that are quite irrtating, first off everything moves, that makes it hard to seperate the background from shot(the color also plays a role in that). And when playing close to the border i always felt like i was moving even though i wasn't just because of the moving border. Somthing like a minimap would have been very handy aswell because it's quite hard to find enemies without. Other then that i really liked the UI and sounddesign and the concept of the game is really nice.
this game is actually awesome, good music, theme, and use of limitation! pretty fun too
Thank you! :)
Cool! Maybe, if the color of the enemy bullets were different from yours and the background effect, te experience would be more greatfull
cool concept but a bit hard for me. and more obvious feedbacks would be great. Good Luck
Game is simple yet fun. Cool arcade game, but there were no real tutorial or explanation for the game and its mechanics. You could also make it more pronounced when you lose health or gain an 'atom'. I did not really know I was being hurt until I died.
Yeah, you're right. You can't actually feel it when you get hurt/collect an atom etc.
I'll make sure to fix that and maybe add a tutorial of some kind on the next update.
Thx for the feedback!
The music and concept were really cool! It also used the theme well. It reminded me a lot of the game Geometry wars which was really fun. I think it could have used a bit more sound effects/polish but I understand it was in 3 days so not really a big deal.