Play game
Archive Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #27 | 3.213 | 4.250 |
Concept | #40 | 3.024 | 4.000 |
Overall | #40 | 2.646 | 3.500 |
Enjoyment | #49 | 2.079 | 2.750 |
Presentation | #53 | 2.268 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CrabKing777
Software used
Gamemaker 8.0 Pro (a version that still used splash loading screens)
Cookies eaten
None, but about 4 glasses of lemonade chugged.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really liked this concept of pausing to ghost through walls. This was a fun play. I think the music didn't match the aesthetic of the rest of the game.
Thanks! Also, funnily enough, me and Xenotropic used the same music for 90% of our games.
I'm not sure if there is a bug with the game, but the game won't start. I'm still stuck on the instructions page.
Are you on Windows? If so, does it bring up an error message asking you to abort or ignore at the bottom?
I like it, but it feels a bit janky. Couldn't get passed the second level, and for some reason I'd stop walking randomly even though I was still pressing the button.
Yeah, unfortunately Gamemaker does that with 4-directional movement if you don't specify what to do when 2 buttons are pressed at once. (with older versions at least, don't know about studio) I'm used to it by now so I didn't think about it. Oh, but for the second level, you have to use your pause ability to walk through the line of walls to not be spotted, like a bridge of sorts. Also, I mention this later, but I included room skip hotkeys (9=previous; 0=next) for debugging, but left them in if someone's struggling with a level.
In the second level I was doing just that, but every time I reached the exit, the bugs would catch me and I'd loose. I wonder if it was because I wasn't perfectly on the wall, but I couldn't seem to figure out how to line myself up perfectly with it.