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Yeah, unfortunately Gamemaker does that with 4-directional movement if you don't specify what to do when 2 buttons are pressed at once. (with older versions at least, don't know about studio)  I'm used to it by now so I didn't think about it.  Oh, but for the second level, you have to use your pause ability to walk through the line of walls to not be spotted, like a bridge of sorts. Also, I mention this later, but I included room skip hotkeys (9=previous; 0=next) for debugging, but left them in if someone's struggling with a level.

In the second level I was doing just that, but every time I reached the exit, the bugs would catch me and I'd loose. I wonder if it was because I wasn't perfectly on the wall, but I couldn't seem to figure out how to line myself up perfectly with it.