So, the character movement speed seems to change randomly and is very unpredictable, the jump and slide are delayed and because of that the controls feel laggy. I also ended up dying by standing on top of boxes which felt rather punishing since I had so little control over the character to begin with. I would also suggest slowing down the rate at which the parallax background scrolls in as it is deceptive, since the player is very slow but the background looks as if he was traveling in a bullet train.
Also minor thing about the main menu buttons, because they are blurry in a game of pixel art changing their compression no none and filter mode to none, but seeing the rest of the art I think you knew that and maybe ran out of time.
The game looks nice and has nice sound but I think it would be a really good autoscroller with some polish.
Play game
Eat chef, eat!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #61 | 2.889 | 2.889 |
Use of the Limitation | #73 | 2.889 | 2.889 |
Concept | #77 | 2.556 | 2.556 |
Overall | #81 | 2.500 | 2.500 |
Enjoyment | #94 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DayLight Games, SearForHire, cryptidcommand
Software used
Unity, Piskel, Jummbox
Cookies eaten
No idea
Comments
Very cool, I just wish I got to use the dash mechanic more, it seemed unnecessary, or maybe I just didn't get far enough. I found it crazy difficult! The jump/double jump felt very unpredictable which makes things hard, but cool idea!
Liked the game, especially the art style. I don't know why the controls felt a little laggy. Are you listening for keypresses on the FixedUpdate method perhaps? I hope you find what's causing this issue. Apart from that, good job!
If not for the laggy controls, it would be a fun endless runner! Congrats on the game!
Well, the concept has potential, the graphics and music are also pretty good. However some problems made my experience not as enjoyable as it could have been. My inputs felt delayed and the double jump was unpredictable. Some obstacles felt unavoidable due to their placements or the scroll speed. I also believe that my candy count wasn't reset between runs.
Overall it wasn't bad, I'd even say it was fun at the beginning of every run. Still, some polish and additional testing could have gone a long way.
Hi Edvcel! It's so right what you said.
The candy count is saved in the party. Surely a good way to introduce a market late hahaha! Excellent about the beginning!! Love that!
About the delayed, our team know that but I couldn't improve it before going live :) But I bet that it is so difficult to go until the end of the level and we will improve that in the future!
Really thanks Edvcel for playing & rate it!
When you told about unavoidable obstacles, were you talking about when the obstacles are as a difficult chain of them, weren't you? Or just one specific obstacle you couldn't avoid? Surely it is the first (because we found that error in the first version) but surely could be a different one.
Thanks!!
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