Yeah, I couldn't avoid some chains of obstacles that felt as if I had to go somewhere in between the regular and the double jump. The single obstacles were all possible and nicely sized.
Edvcel
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Wow, this was much better than I expected! Including a short story allowed me to relax between the energetic songs. It was sometimes difficult to recognize when the game wanted me to press the two buttons simultaneously and when it wanted them to be one right after the other. It is unbelievable that this is a jam game.
Well, the concept has potential, the graphics and music are also pretty good. However some problems made my experience not as enjoyable as it could have been. My inputs felt delayed and the double jump was unpredictable. Some obstacles felt unavoidable due to their placements or the scroll speed. I also believe that my candy count wasn't reset between runs.
Overall it wasn't bad, I'd even say it was fun at the beginning of every run. Still, some polish and additional testing could have gone a long way.
Wow! Thanks for the topic. We should all try to get in a few ratings. My submission is here: https://itch.io/jam/mini-jam-66-sweets/rate/807381
Definitely a fun concept, I enjoyed trying to improve my record. The light gravity correction near the planets donuts is a nice touch. I believe that the hitboxes on the obstacles were slightly large and it sometimes felt a bit unfair when they smashed into me after I had landed before disappearing. Overall, it was a pleasant game, especially for a jam.