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Clog the Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.846 | 3.846 |
Use of the Limitation | #9 | 4.231 | 4.231 |
Enjoyment | #11 | 3.538 | 3.538 |
Overall | #12 | 3.654 | 3.654 |
Presentation | #32 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Radium Polonium
Software used
Unity, Visual Studio, Gimp
Cookies eaten
0 (one piece of cake though)
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Comments
Nice entry, it was a clever idea although it felt a bit out of control at times. The only issue i see is that the player can easily softlock by covering the plug with the blocks. Maybe it would be better if the plug itself hard collisions (but no attraction from the void). Some audio feedback would have been nice too.
Thank you for insightful feedback!
Plug softlock was intentional, a part of "puzzle", but probably should be first introduced sooner in the easier to get spot.
And it is occuring only once in game, so maybe that's a problem too.
Yeah, I didn't manage to add sound in jam time, will work on it!
Thanks again!
very neat, except like ernani said - controls could be improved :)
I'll work on it in the nearest future, thanks :)
Improve the player control and this will be 100 times better.
I will, probably after weekend there will be new version, thanks for feedback!
the concept was lovely and how the pulling power of the void scales up linerally is great. the movement could use a little work.
Thank you for your feedback! Movement is first thing on my list to fix ;)
good game , but the acceleration is very fast make the character hard do control
Thanks! I'm planning to improve movement, I'm a bit of beginner in Unity physics ;)
I thought this was a fun, competent little game. I might've liked a little more color or darkness, as it felt kind of a little too drab to me. Cool concept, good job!
Thanks for feedback! Pastellish colors was a deliberate choice, but I'm also not completely satisfied with them.
Physics Material 2D is needed here with slippery, because i get stuck in the walls. The idea is really cool and realisation too! Good job!
I'm a bit of beginner with Unity Physics, thanks for a suggestion with material, I'll look into it;)
The main idea is quite cool for a puzzle game, the black-hole dynamic has so many possibilities. Once you have solved the platforming issues like the speed and jump controls this can be a great game.
I am considering continuing the development of this project, definetly first thing will be physics improvement, thanks for feedback!