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Radium Polonium

76
Posts
5
Followers
25
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A member registered Jul 10, 2018 · View creator page →

Creator of

Recent community posts

Hey, thanks for kind words and for playing!

Great audio design. Game is a bit unforgiving, but enjoyable. I loved the use of an intro!

Really creative use of a limitation! 
Audiovidual presentation solid, I liked the unusual color palette.
Responsive and ejoyable controlls.
Great job!

Woow, audiovisual presentation and design is on another level, I'm impressed! 

Also chilling in hot tub ofter level done was really enjoying:) 

Controls were really tight, it was challenging and enjoyable. Restart after death was a bit to slow for me.

Overall great entry!

Nice entry, it was really challenging, but if you don't care about the points one can just ride with a lift to heaven :D 

It was a bit weird that sometimes you could go through platforms and sometimes it blocks you. 

The thing I liked the most was presentation! I loved te mushroomy hell world and the use of paralax effect.

Oh, I just didn't got that you have to first select swordsman or wizard block :)

After that I finally beat my nemezis :D

Thanks!

Wow, the game is so polished!

Controls feel tight and I love the little squishy animations when pigments are jumping!

Really cool idea, and controls feel great!

Unfortunately I wasnt able to link the boxes so my only option was to run around, break sorcerers links and trying to hit him with a sword, so I was keep loosing all the time 😂

WOW! 

That is the game which I would like the most to see being developed further after the jam.

I love the atmosphere, polish, audio-visuals.

That being said it was really difficult to link any of floating object to the ship, in level 2 I found it easier to just avoid asteroids without weapon. 

For me you should win, great job!

It was really fun game!

I like the variety of burgers you can make, however it would be nice to see tham all in the end with descriptions and points

The thing I most admire is the background image.

I'ts just gorgeous!

Due to a time shortage I've decided for it to be a endless runner, and the obstacles are chosen randomly from a pool, I'm aware that it is a bit repetitive.

Lack of a proper tutorial is also a result of time shortage.

Thanks for feedback, It is very helpful to improve this and future games!

System was fun to play with, most of the levels were a bit too easy since you need only one source to power up bulb.

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Thanks!

I'm planning to work on this issue.

Great concept for a game, it needs tweaking and also proper enemy ai but nevertheless I'm impressed of what you have achieved in such short time!

Thank you, I'm glad you liked it :)

It was really fun to play! 

Suprisingly I survived longer before I realised how to shoot, and I was only escaping.

Visuals and audio adds to the experience :)

I'm planning to improve planes mechanics, but could you elaborate on ball physics not being responsive?

It could help me to work on it.

Thanks for feedback!

Thanks for feedback!

The moments you mention when you have to throw ball over the screen occur because of spawner randomly choosing which obstacle to place next and some obstacles are not harmonize well with others. 

I'm planning to work on this issue.

I'm really glad you liked it!

Really fun to play, easy to learn, hard to master.

Visual presentation have an interesting aestethic.

Great job!

Thanks for playing and including my game in your video!

Thank you for feedback :)
I'm thinking of restricting mouse plane movement to provide less chaotic outcome.

Really nice chill experience :)

That said it lacks a things to do when you finish playing with music.

Yeah, it can be a bit buggy, thanks for feedback!

Really cool concept and it was so fun to play!

Presentation is also great, the music pump up the adrenaline and visuals remind me of flash games era :)

Thanks, visuals were made in a hurry, my main goal was for the game to be enjoyable, so I'm glad it was for you :)

I'm really impressed by the system you designed and programmed in just 48h!
At first it was a bit difficult to understand what's going on, but after you get it it was really enjoyable to see your wealth grow:)

If you are planning to further develop this game, I would suggest to add some visual indication of what's going on.

Thank you :)
I wonder if control won't be unintuitive, I'm glad that it wasn't for you!

Yeah, I should probably restrict pink plane movement to arm reach, the same as the green one.

As for the camera, maybe I will make it center on the left side of a screen, so player would see further ahead.

Thanks for feedback!

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Audio-visuals are top notch!
But It was too hard for me.

It was also quite original.

Nice musics and cool concept!

Really great menu visuals!

(1 edit)

Thanks for tutorial, I know what I will experiment with tommorow :)

Thanks for playing and comment :) 

I'm glad you liked it!

Thank you for kind words :D

When I thought out my mechanics I didn't think I'll have to solve so many math problems.

So after I had just raw mechanics it was few hours left and didn't have time for proper tutorial, sorry!

I'm glad that at least mechanic is fun, it is important to me :)

Wow, it was really fun to play!

I've seen some games with "man ball and a chain" but i think it was funniest one so far.

By the way, what did you use to generate visuals of the chain? 

Was it line renderer? 

Visuals are minimalistic, chain curves are adding details to it and color palette is great :)

Wow, orb mechanic was really original and satisfying!

Also level design was well crafted, it checked your skill more and more.

Unfortunately wasn't able to play long because a 'k' key is not working. 

The game have a certain charm to it :)
Even if it maybe lacks some visual and technical sense, I loved that all levels were handcrafted and not generic at all! 

We need more such original games.

Wow, I' not sure how you play this game, but I't is totally cool.

What exactly did you use to obtain such effects? 

I love this kind of projects!

Great Visuals, I'm impressed!

The game looks really polished with all the particle effects and trails.

Not a fan of time limits tho but thats just me ;)

Were the levels randomly generated or crafted by hand? because I was't able to tell. Some of them were kind of like on first time but not sure. 

Really nice idea and audiovisuals, but I have a problem that controls are inverse and it is confusing (maybe that was intentional for a challange?).

Also restart button doesn't work for me so i had to restart whole game to dive again.