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Devil Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 3.923 | 3.923 |
Concept | #23 | 3.615 | 3.615 |
Overall | #35 | 3.231 | 3.231 |
Presentation | #56 | 2.846 | 2.846 |
Enjoyment | #61 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
666
How was your experience with Mini Jam?
crunched out of my mind
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Comments
Cool entry, really interesting concept! I am doing video feedback,
Pretty cool, but kind of confusing what I'm doing sometimes. Still, neat concept and good game for a 72-hour jam!
I like the concept of a card-based RTS like this. I feel things happen a bit too quickly, though, making things feel pretty random. Nice use of the card restriction, fun to play around with.
- Nalquas
This was pretty cool! A real time card game, huh? It didn't seem super clear what was happening thought. Sound effects would make this all the more enjoyable. Well done!
Very nice way to select the card, and the effects of cards, however, I'm not sure what is happening
If the middle number is the enemy's HP it would be nice if it was on his side, and if my HP was on the one at the left, place it on my side. haha also maybe a change in color sprite or any indicator which monsters are mine or the enemy's.
Overall, it was good game.