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JumpSwitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.637 | 4.600 |
Concept | #31 | 3.637 | 4.600 |
Overall | #44 | 3.202 | 4.050 |
Use of the Limitation | #49 | 3.004 | 3.800 |
Presentation | #65 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Puzzle and Platformer
Team members
Xacrom (Game designer, Programmer); Wanikiya (Sprite artist)
Software used
Unity
Cookies eaten
More or less 5
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Comments
This game has surprised me a lot, the only bad thing i have to say is that the graphics aren't the best, okay, if this game has it's presentation improved, this could be my personal favourite, the mechanic is awesome, pretty simple but well thought-out and the levels are smartly designed, the control feels surprisingly good and responsive. nice game. this is maybe a bit underrated for me.
Although the graphics were lacking, the amount of thought and careful planning put into each level far made up for it. I spent a lot of time thinking through a lot of the puzzles and was very satisfied after finding each solution. I had a lot of fun playing this game, and spent at least 20 minutes playing it, with a majority of my time thinking through each level. I absolutely loved the mechanics and ingenuity that went into the 72 hours of development of this game. Great job!
It was very fun! I really liked the idea of the switches switching when you jump! (I also probably liked it because my game also had to do with things switching) The levels were well designed, especially the last, it was pretty hard and fun! This was also the first game in the jam I actually beat! Also, the sprites were good.
I liked it! It was pretty easy to understand, and it wasn't too hard. I like that it saves your progress too so that you don't have to beat the whole game in one sitting. The controls felt alright for the most part. The spike's hitboxes felt a little weird sometimes, and it would be nice if the player automatically respawned after half a second or so when they die instead of having to hit continue. Also I feel like in this game it'd make sense if you have to press the space key each time to jump instead of being able to hold it to jump continually because that's killed me a couple of times. Also music and sound effects would have been nice.
Thanks for the feedback, I will definetely keep it in mind when I will continue to work on it (hopefully one day I will turn this into a complete game). Anyways I'm glad that you liked it