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Take a Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #108 | 2.453 | 3.167 |
Use of the Limitation | #135 | 2.453 | 3.167 |
Overall | #136 | 2.227 | 2.875 |
Concept | #140 | 2.195 | 2.833 |
Enjoyment | #153 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gerardo Bonnet
Software used
Unity3d (in 2D), aseprite
Use of the limitation
I used only 5 colors to make it look like a Game Boy game.
Cookies eaten
Approximately 6... okay, fine! it was 7! Happy now?
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Comments
This was so much fun! I liked the mechanic of finding the cores. Gives it a very exploration-like feel to the game. Well done!
This was really great. I liked the mechanic, and the physics. I would like to be able to switch between the modes with keyboard keys and some music/sfx would be nice. Regardless, great job!
This is cool. Something about the environment was very immersive for me. I think it's because of the way the giant moons were bouncing around, making me feel legitimately claustrophobic.
I think the main mechanic (only one system at a time, thrusters vs oxygen) is clever, but I found the game rather hard.
A little bit of music and SFX would have added quite a bit to the game.