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Weight Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #21 | 3.538 | 3.538 |
Overall | #46 | 2.962 | 2.962 |
Enjoyment | #47 | 2.769 | 2.769 |
Concept | #54 | 2.846 | 2.846 |
Presentation | #60 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Just me
Software used
HTML5, JavaScript, Bfxr for sound effects.
Use of the limitation
Added weight to movement
Cookies eaten
0
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Comments
I feel this game needs a better handle on the controls wise because everytime I pressed space or the up arrow, my screen kept going down and it was especially hard for me to work with WASD movement and Z/X with jumping.
For gameplay, it was pretty nice, and an interesting way of using the weight mechanic, but I think the game needs a bit more improvement on presentation as it was kind of hard to tell where to place the weights on those specified squares on the second level.
Overall though, this was a nice game entry.
Thank you, I'm going to work on better controls in the future. I know the space and arrow keys cause page jumps. I honestly don't like using space and arrow keys for that reason but I try to include it as an option because a lot of people do like it that way.
Solid game with nice art style and overall pretty fun. My only criticism would be that there isn't really that much of a penalty when getting hit by the bullets since it's really easy to just pick the weights back up.
Nice art style, great sounds, it is enjoyable to play, very good!
Great use of the limitation. The incremental accumulation of weight felt rather natural.
In practice, I was usually moving around with 2 weights--that seemed to be the sweet spot in terms of allowing me mobility without requiring an extravagant number of trips.
The sound effects were a bit too loud, especially when the player character is damaged.
One small suggestion: The controls in the Description should reference Up (to pick up a weight) and Down (to drop a weight). While the tutorial does include arrows to demonstrate these functions, I would suggest that if you are listing the controls in the Description, that list should be complete.
Also, since you haven't enabled Full Screen, the Space key shouldn't be used for jumping--that just scrolls the browser. I was using the J key, which worked just fine; I would suggest that the tutorial display the J key (or one of the other alternatives), or else you could enable Full Screen.
Thank you, I like J for jump better but I try to make space jump too because most people are used to it. I know it's simple but I just haven't looked into how full screen works with embedded itch games and my code. I always have trouble with the sound effects being a little too harsh in my games. I don't know if its the program I use to make them or if its just HTML/JavaScript games. I knew the damage sound was loud so I actually set its volume to lower than the rest in the code. I like the concept of this game but it needs some polish.
That makes sense, yes. I think it would be best to just enable Fullscreen for the game.
Just go to Edit Game on Itch.io and scroll down to Embed Options:
Thank you, Thanks for the picture too. I updated my code to take advantage of the full screen mode. I knew full screen mode was there I just knew my game couldn't actually take advantage of the screen being resized before. The canvas dimesons were hard coded in. Even without changing the code, enabling full screen does help avoid the space bar problem. I know the arrow keys can be and issue too.
Cool game!
That was pretty fun, and solid enough for a game-jam game :)
I like the idea of a game where you are slowed every time you get hit, but the art needs a little bit of touch up's and I think the jump need to be reworked so that it is more of an ark.
great game but as it was said before me it requires some polishing
The concept is very interesting and the idea is fun. The character has charisma but the reason for carrying the weights doesn't have much context.
The movement is ok, could be polished a bit more but it delivers pretty well.
good entry! ^^