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(+1)

Great use of the limitation. The incremental accumulation of weight felt rather natural.

In practice, I was usually moving around with 2 weights--that seemed to be the sweet spot in terms of allowing me mobility without requiring an extravagant number of trips.

The sound effects were a bit too loud, especially when the player character is damaged.

One small suggestion: The controls in the Description should reference Up (to pick up a weight) and Down (to drop a weight). While the tutorial does include arrows to demonstrate these functions, I would suggest that if you are listing the controls in the Description, that list should be complete.

Also, since you haven't enabled Full Screen, the Space key shouldn't be used for jumping--that just scrolls the browser. I was using the J key, which worked just fine; I would suggest that the tutorial display the J key (or one of the other alternatives), or else you could enable Full Screen.

(+1)

Thank you, I like J for jump better but I try to make space jump too because most people are used to it. I know it's simple but I just haven't looked into how full screen works with embedded itch games and my code. I always have trouble with the sound effects being a little too harsh in my games. I don't know if its the program I use to make them or if its just HTML/JavaScript games. I knew the damage sound was loud so I actually set its volume to lower than the rest in the code. I like the concept of this game but it needs some polish.   

(+1)

That makes sense, yes. I think it would be best to just enable Fullscreen for the game.

Just go to Edit Game on Itch.io and scroll down to Embed Options:


(+1)

Thank you, Thanks for the picture too. I updated my code to take advantage of the full screen mode. I knew full screen mode was there I just knew my game couldn't actually take advantage of the screen being resized before. The canvas dimesons were hard coded in. Even without changing the code, enabling full screen does help avoid the space bar problem. I know the arrow keys can be and issue too.