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Weight of Wisdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #53 | 2.615 | 2.615 |
Concept | #66 | 2.538 | 2.538 |
Presentation | #67 | 2.538 | 2.538 |
Overall | #69 | 2.404 | 2.404 |
Use of the Limitation | #79 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity
Use of the limitation
If you drink both potions you get heavier and move slower
Cookies eaten
2 entire chocolate bars
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Comments
Really liked the art style and the concept, just needs polish. Movement and shooting was smooth and intuitive, had a bug where a zombie after dying was still hitting me while invisible, I could hear the attack sfx playing. Overall good work.
I like the idea! With some polish this could be a great game!
I think leaning more into the player choice of using a potion, but not both would ramp up the fun factor.
Amp up the effect of the potions, and the pressure from the enemies to encourage the player to use them more, and implement some way to encourage the player to constantly switch between them while having to avoid using both.
Good job!
Great game with good art the only missing thing is some music. Good job!
With a little fine tuning this could be a really good game. It is a good game, but there are minor issues. I kept taking damage from an invisible source, and the character would reset to the starting location every few minutes. The timers over the icons never showed any numbers. The tile-map art was really nice and clean. Characters were nice even though there were no animations. Overall good job!
Yes the issue was that the scope was pretty large for a solo programmer so there wasnt enough time to fine tune everything before the deadline, thanks for the feedback!
I apologize if you took my feedback as negative, I wasn't intending to be. I totally understand scope creep. I failed to finish the first 3 jams I entered due to that. Keep up the good work, you will only get better and you will eventually find a workflow method that fits your creative style.
Nice art style, good game! It will be really nice if you add a crosshair so the player sees where they are aiming, a bug I found is that when a zombie de spawns, they can still damage you if you walk in them.
Yes i noticed that bug too, didnt have enough time to fine tune before the dead line unfortunately
Great game really liked how you implemented the limitation. One thing is that the enemy are a bit hard to kill but other than that great game overall. :-)
Thanks for the feedback!
This game was pretty nice. It fit the limitation pretty well, the art was nice, could of used some music and a bit more variety, but it was overall a nice game entry.
thanks :)