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Sweet courage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #100 | 2.117 | 3.667 |
Use of the Limitation | #105 | 2.117 | 3.667 |
Overall | #108 | 1.876 | 3.250 |
Enjoyment | #112 | 1.540 | 2.667 |
Concept | #113 | 1.732 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ligofff, Nuatar
Software used
Unity, Aseprite
Cookies eaten
23.13
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Comments
This is a great game! I can see that a lot of work went into this and it looks and plays really well! It’s a shame that there are only two ratings so far, I hope you will get more people to play it.
One thing that might help: The “you can’t go back” rule is an interesting mechanic, but I had to read the p.s. on the game page to find it. I was confused since I kept losing without running out of courage. It also makes you lose fast sometimes because you don’t know that the next step will not reveal new adjecent islands, so how do you know not to do the step(please correct me if I’m wrong)? Maybe you could outline the edges of the world?
Nice interpretation of the theme and cool idea to fulfill the limitation. Good job!
We conceived the absence of world boundaries as part of the gameplay element.
This forces the player to think whether he should go to a cell whose neighbors he does not see. Therefore, you must first approach the neighbors of these unknown cells to check if they are in that place.
But I think this part came out not very good and a little incomprehensible.
Thank you for your feedback, we tried our best!
It's our first game jam, thanks for all guys.
this could benefit from a tutorial or some sort of explanation. I LOVE the art and had a really nice time.
Fun art but confusing gameplay