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MicroInvaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.133 | 4.133 |
Overall | #18 | 3.300 | 3.300 |
Concept | #20 | 3.533 | 3.533 |
Use of the Limitation | #22 | 3.200 | 3.200 |
Enjoyment | #47 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
The game is about bugs and animals reclaiming earth, they pose as aliens, their ships lazers are also bugged out..
Cookies eaten
I ate over 20 Petit Ecolier de Lu, they are french biscuits
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Comments
visuals and music is superb! but its more of an idle game than a RTS. Still a great game nonetheless :)
I load the laser cannons with a fresh batch of crystals. General Rooster says we're making good progress. The local Human population is already down 40%, but we'll have to hurry if we want to meet the deadline. Cannons charged, I return control of the craft to Cricket. These attack ships will be sending off soon, but there are always more to build.
I scan the horizon. It's littered with the tools of heavy Human industry: smokestacks, tree-choppers and piles of tar. They ruined this planet in the blink of an eye. I understand now. We have little time to save it. To do what needs to be done. Cricket's squadron takes off, floating towards the north-west settlement.
Minutes later, the sky fills with the lights and sounds of distant laser blasts. The work continues.
The concept looks cool, but it was kinda underwhelming to me personally, maybe because of the waiting time. And it looks like the web build is a bit glitched, it did work on firefox but it was a true mess on chrome (I have to say I almost thought it was intended because of the theme, lul).
I think it has some potential though, an idle game where you have to take over the world sounds cool
This feels like a clicker game more than an RTS - the graphics are pretty nice though. I couldn't figure out how to move the camera so I just kinda watched the ships leave and come back lol. Also, it gave me a game over when I won?
As it turns out, you use the right mouse button to move.
Technologically very impressive. :)
The graphics in the web version are messed up for me, though. :(
Also why is your music playing so flawlessly? For me with Godot it's always a choppy mess... :D
I really really liked the concept, I didn't find it particularly fun though. It felt promising I'd love to see you grow this project.
I hope you continue to work on this game after the jam is finished. Graphics and audio were on point and you laid down a solid foundation in 72hrs. Has great potential to be expanded upon!
The art looks great as if the world is alive and good choice of era as Humans wasn't a big problem back when we still only lived in huts which makes the user the bad guy attacking a peaceful village. Would have liked to explore more of the map + enemies/ something to challenge.
nice concept could make a great game with some more content :) + awesome artstyle i like the particles
Ton jeu est génial, que ce soit le style ou le gameplay. Parcontre je retrouve pas vraiment la limitation du game jam. Néanmoins le jeu est fun.
Like the other commenter, I loved the art. Very cool.
In terms of gameplay, there wasn't much to do; some variety what you can do might have been nice.
Beautiful art. The isometric tiles remind me of my beloved SimCity 2000.
The basic system is an RTS like Starcraft.
I wanted to not only destroy the unresisting human cities, but also fight the resisting human armies.