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Agent Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #161 | 1.936 | 2.500 |
Concept | #174 | 1.807 | 2.333 |
Overall | #177 | 1.711 | 2.208 |
Use of the Limitation | #180 | 1.936 | 2.500 |
Enjoyment | #184 | 1.162 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
It's just first level
Cookies eaten
0
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Comments
Lmaooo the experience of having figured out the slippery ass controls (which kinda made sense given ur a frog out of water), and then finished the level, only to do the exact same level 5 more times not realizing that anything was changing was a silly and surprising thing.
I lol'd, hope you can make more levels for it though, the art assets you fused have a weirdly nice allure to them.
Good job though, great start!
If you'd be so kind to rate/comment on mine in return, would be much appreciated!
this could be an alright game, with a few modifications
controls: controller support is a big plus! but i’m surprised to see up-to-jump, a control scheme that’s so frequently advised against and rarely if ever used in commercial games
mechanics: collision/physics seems off. you can press yourself against the side of a platform and never fall, and sometimes even jump off the sides of them. but then also you can be standing on the corner unable to jump or even move more than a pixel or two per second until you eventually make your way back onto the thing
art: the character animation is good! blinks a bit too much perhaps, and ought to be able to face to the right at some point, but overall nice. worth noting is that the brick background looks tileable, but for some reason there are borders between the tiles
level design: this intro level is quite a bit too small to really get a feel for the controls, and there isn’t anything to engage with
overall it’s a pretty good start, plagued by bugs both graphical and in terms of gameplay. i’d love to see a polished version with more content :3
Thanks for such detailed feedback! I actually plan to submit this game (though with adding more content) to another Jam, so your insight is very useful for me. Make a separate button for jump probably indeed a good idea.
Just needs more ground friction on the platforms. but i figured it out and finished twice (thats what she said). cool concept, but would have been cool if the whole level was backwards on the second run, upside down on the third, upside down and backwards on the fouth then a final round where the screen rotates or something. still the same level just different levels of difficulty.
the speed when you hop on a platform is so fast it can't even be played, it i s a great concept though
I'll try to upload a fixed version as soon as possible. My idea was to make you move differntly underwater and on land but I couldn't tune it properly in time (I found this Jam on the last day and I work slowly in general).
Thanks for the feedback, anyway!
Uploaded new version. Surfaces are less slippy now and jump is more consistent.
Also you can play it in a browser now.