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A jam submission

Hangry KaijuView game page

Submitted by A112, Aymu — 4 hours, 29 minutes before the deadline
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Play hangry monsters

Hangry Kaiju's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#193.0633.063
Presentation#203.3133.313
Overall#243.0003.000
Use of the Limitation#262.6882.688
Concept#352.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Art: Aymu, Soundtrack: Miguel

Software used
Godot

Use of the limitation
Eat your fallen comrades to gain strength and hp

Cookies eaten
om nom nom

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Comments

Submitted(+1)

Wow! Totally amazed by the perspective, welldone!

Submitted(+1)

I like it


https://itch.io/jam/mini-jam-81-kaiju/rate/1062203

Submitted(+1)

Game is soo good ,art style is pretty unique 

 but my pc lag whenever tank explode :(      

Submitted(+1)

Really hard but creative gameplay mechanic!  Whipping them into buildings was really satisfying and fun!  Awesome work!! :D

Submitted(+1)

The perspective is surely unique and the music rocks.

Submitted(+1)

I liked the top view perspective gave it a cool effect. (:

Submitted(+1)

This game slaps, no pun intended. Love the perspective, love the colour scheme, soundtrack is a bop, and yeeting tanks around is super satisfying once you get the hang of it

Developer

Thanks so much! The colour scheme was definitely a risk that I'm glad payed off well!

Submitted(+1)

I like this music, I like this style

(+2)

Really like the style of the game!

Developer

Thanks! Artistically we were trying something more unique for the visuals

Submitted(+1)

Hey! 

This games rly well put together styalistically, i like the kinda 2d/3d mix brought on from the perspective, a friend who watched me play it said it still felt arcadey while being 3d which is nice. The colour pallette is also v fun. I think the gameplay could be reworked a little though, im of two minds on it because i think it gets a lot of its feeling from being hard to control but i found it pretty difficult to actually push the tanks around and when they hit something it wasnt a satisfying enough payoff for the kinda clunky controls (also a lot of the time pushing tanks into buildings killed me). Still its a v neat game!! 

Submitted(+1)

Cool game idea, pretty fun to mess around, but the limitation might be kinda hard to see? And to me it's not really "Death is not the end"

Developer

death of one kaiju means more hp and power for another, I dare to say death is just the beginning there =)