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Chuma-16

14
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A member registered Feb 13, 2017 · View creator page →

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Okay, I thought that I understood the theme, then that I didn't, then that I did, and, finally, that I didn't again. Watching videos about the DK effect didn't help.

I'm very glad for you.

I was afraid to break everything with the speed up and not be able to clean it (though, honestly, it's a problem of one var tied to timer). I ended up giving Zilla a little jolt instead, so it moves about quarter of a screen in 60 seconds.

I'm deffinetely add speed scalling later.

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Thanks! I thought I fixed it >_>. The hard fix is to press "P".

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Considering there's a game with literal baby Kaiju and kaijus, made from spheres (in your game ;)), that's a high praise!

Oh, then it's perfection.

The perspective is surely unique and the music rocks.

Real quality job, top notch presentation. Lasers lack punch, rockets would make this game 2x time better, IMHO.

Yeah, I love me some "isometrics", looks very professional.

Okay, baby Kaiju is pretty cute, the concept is morbidly adorable.

You should have put (invisible) walls around the stage, IMHO. Oh, oh, and it'd be cool to have a huge structure you can climb!

Pretty good, pretty good.

YUMMY!

I'm not so sure it was a good idea to provide an original soundtrack.

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Great jam idea.

There's a game I was working for a long time, each time I return to it, it's like a bag of spagetti — I started writing it with no consistent name structure... or any structure. I want to give it a pull and release at least the 1st episode (around 10 puzzle rooms) — the most frustrating part is to make mundane things: menus, interface, options, score system, sounds, predict the ways a player can break the game... well, all those things that distinguish a completed game from a prototype.