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Zilla Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.800 | 3.800 |
Overall | #18 | 3.100 | 3.100 |
Enjoyment | #24 | 2.933 | 2.933 |
Concept | #29 | 3.133 | 3.133 |
Use of the Limitation | #32 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
cornfab
Software used
Unity
Use of the limitation
auto-fail battle in the beginning of the game where you 'die'
Cookies eaten
0
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Comments
This was fun, I really like the colour palate and the design of the monsters. It was a bit annoying sometimes when I would get an encounter every couple steps but that's just how rng be sometimes I guess. Overall a great game with pretty solid balancing.
Really cool rpg experience!! Great use of the limitation as part of the story line!! Awesome work!! :D
The art looked really great. Good job. (:
Always happy to see a rpg, and I'm in love with the design of the monsters ! I think the beginning is too difficult, but I know it's not easy to do a good balancing with the short time of a jam. Good work :)
The game was really interesting.. The art style was amazing! The only thing I found frustrating was the encountering.. I would encounter something every few seconds and just did not have a lot of breathing space
I feel like the rat king encounter was quite difficult, but overall I really enjoyed the game and the art looked quite good!
I got Omegastomped. Love the art style and the music.
I really like the style of the sprites/colors. It plays quite well and has an interesting start.
i only managed to get what felt like just a few steps away from the tents after the auto-fail encounter ended
is there no cooldown between encounters? i feel like i probably just got some bad rng there
Yeah there's a minimum distance you need to travel before it rolls for an encounter. I think I just tuned it poorly such that sometimes youll get encounters every roll, and sometimes youll just walk right through the section. Thanks for pointing this out, I didn't prioritize this at all but maybe I should have :)