It took a couple of minutes, but I figured out the end and thought it was an awesome concept and execution. The mixed media style visuals with the simplistic but intriguing gameplay mechanics went really well together. I love these concept games, it was a joy to figure out.
Underpaid_Goblin
Creator of
Recent community posts
After 4+ days of playing this game, I finally beat the Queen Bee and in the same run beat the game. I really enjoyed the mechanic of how to win, and I liked that you didn't actually get to fight the final boss and instead having the win determined by how well you fought up to that point. It's a long term payoff that felt great. Also this version of the game is ridiculously difficult at times, but I enjoyed the hell out of it and I can't wait for the full version!
Pressing space bar allows you to dodge bullets by moving faster and making your hit box smaller. There are 3 different kind of bullets that overtime become more frequent and harder to dodge. I considered adding an attack but everything I tried just subtracted from the game. I appreciate the comment.
The game has some nice pixel art, but there is a large problem that makes it difficult to play. The hitboxes are disjointed, and even though my sprite isn't hitting anything, I'm still taking damage. Additionally, the jump in the first form is so small that I can't actually jump over the cars without taking damage, as my hitbox always collides with them. And as a few other users have noted, in the second form you can just fly upwards and take no damage. Overall though, I actually really liked the game, it seems like you have a lot of potential as a game creator and I can't wait to see what you make in the future!