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rouge em up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #138 | 2.000 | 2.000 |
Concept | #141 | 2.250 | 2.250 |
Overall | #156 | 1.906 | 1.906 |
Use of the Limitation | #166 | 1.625 | 1.625 |
Presentation | #171 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
guydoesthings/netflix and el metamast
Software used
godot engine, libresprite/aseprite, RFXgen
Use of the limitation
after 60 seconds you will start creating hurtful gold
Cookies eaten
ran out of them :(
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Comments
nice game controls a bit jittery tho
It was an interesting play. I could not hang with the fps.
Sometimes the enemies just become invincible, but it's not that big of a deal since you can usually just avoid them. Very fun and simple game
So this game is very fast. It feels like it was designed at 30fps and is running at 120! It's kind of a challenge in its own right, feels like I'm speedrunning. The amount the camera moves with the mouse adds to this as well.
The enemies aren't very threatening given that you can just run straight past them and they don't hurt you. I didn't even realise I could shoot at first.
What is the inspiration behind the name of the game? It seems like a pun?
originally the idea was more of some beat em up style combos combined with rougelite platformer, but it was scrapped
another fun fact: the swing both ways item was supposed to be some sort of extra arm in the item pedestals originally but I didn't like that idea so I just made it a bi flag (it always had a pun about swinging both ways, and swinging your punches both ways)
Good to know! Best of luck