This was fantastisc! After a few tries, I managed to get away with just over a second on the clock. I was a bit unsure about what I was supposed to do the first time, the yellow marks at the circut ends was so small I didn't notice it at first. But when I'd found out about the mechanics, I had to beat it. :D
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GoldHack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 3.722 | 3.722 |
Overall | #19 | 3.583 | 3.583 |
Enjoyment | #22 | 3.556 | 3.556 |
Presentation | #30 | 3.500 | 3.500 |
Concept | #38 | 3.556 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 (AnubisDunk, niceiicux)
Software used
Unity, Aseprite
Use of the limitation
Escape with chest before time runs out.
Cookies eaten
16
Comments
Really liked it! Fun lil game, got it on my second try with 10.6 seconds left :)
I likes the puzzles with the timer. Especially since I couldn't see the timer, it added more suspense to the game.
The puzzles and timer go together quite well, nice take on the theme. Great Job!
Simple and intuitive! Having the timer mostly out of view added a nice amount of tension
The robbery idea is not bad. It's a pity there is no sound or music, there is a lack of a menu and a restart of the level. Visual 4 out of 10 thieves.
Nice idea of implementing concept/limitations. First I was looking for the counter then I found him =D.
The game looks really good and the level has some nice details :-). But I really miss music and sound effects.
Besides that the game is really intuitive. Without reading the description it is clear what to do, where to go and where to escape.
Good job!
(I escaped on 2nd try with 6s remaining)
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