I really enjoyed this! I agree with the other comments about more varied effects that aren't necessarily debuffs - the jump modifier being a great example. I'd gladly play a full version of this!
aToastedCrumpet
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Excellent presentation! I agree with the comments below; the speed of the enemy dice is a bit of a pace killer. I like the concept, but I did get quite a few unlucky rolls at the start of the game which ended most of my attempts before they really got started. That being said, I think with a bit of balancing it could be a really fun time!
Every aspect of this gelled really well together! The presentation is excellent and the highlighting of key information was a nice touch. It had a very nice difficult curve to it. While I liked the speed progression from a difficulty perspective, I personally found the background on the last stage made me feel a bit motion sick as a result. This could easily be an interactive PSA about the dangers of texting and driving!
Brilliant submission!
This game has a great atmosphere! The presentation is simple yet effective. I thought the walking speed was borderline too slow, but the immersive sound and the length of the game made it work for me. There were a few oddities with the controls (still moving diagonally when releasing a side arrow but holding a vertical one) which made the dark section a bit too disorientating.
Overall I really enjoyed this - Great work!
I think this might be the best entry I've seen in a game jam, period! The juxtaposition between happy pumpkin learning to walk in the tutorial and the ever increasing volume of a blood-thirsty crowd is such a perfect introduction! The consistent use of colour for the attacks is a great touch. At first I thought it was too difficult, but the amount of satisfaction from surviving even a single attack is palpable (though maybe a slightly longer cooldown post hit would be nice). My only nit-pick is that you can't pick the hammer back up if you toss it into the wall out of sheer panic like I did many a time. I didn't manage to beat it, but I've never had so much fun getting my backside handed to me. I will be back for another attempt!
The amount of times I got to the top and died to the last apple by instinctively walking straight into it... I'm always a fan of a game that takes universally pre-established game rules (apples = good) and twists them like that. Good game, but I found the jump to be a little to high for the confined space. A solid entry!
I'm a big fan of the attack mechanic - it was deceptively versatile for a one-button attack. My main criticism is the enemies being able to spawn right next to the player without warning felt a bit unfair, which when combined with the one hit death was the cause of most of my game overs. Nice and crisp visuals and overall satisfying to play - good job!
Good entry! I recommend exporting as a WebGL project in future so the game can be played in the browser. This will likely boost the number of ratings your jam games receive (I usually have to mark the "Decompression Fallback" checkbox to get it to work - there is a screenshot of that in the unity docs - https://docs.unity.cn/cn/2020.1/Manual/webgl-deploying.html)
That was quite a unique submission! I liked the overall relaxing vibe this game had, I think that's quite a different and clever approach to the limitation. I though having a difficulty option was a good idea for adding more variety on paper, but I did feel the 5 guess cap conflicted with the chill vibe a little. Still a fun submission though!
I thought this was fantastic, and with a bit of polish could be an excellent game! The presentation and concept are brilliant, but once I'd worked out what I was meant to do I did struggle to execute the solutions. I found the menu being a platform and punishment depending on which button was pressed to be really engaging (though I must admit I found the exit button became frustrating fast). Regardless, I thoroughly enjoyed the small part of the game I was skilled enough to complete!